mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-25 04:35:17 +00:00
91 lines
No EOL
2.4 KiB
C++
91 lines
No EOL
2.4 KiB
C++
#include "actors/PuppetHackActor.h"
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#include "al/util.hpp"
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#include "logger.hpp"
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PuppetHackActor::PuppetHackActor(const char *name) : al::LiveActor(name) {}
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void PuppetHackActor::init(al::ActorInitInfo const &initInfo) {
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// Logger::log("Creating Hack Puppet: %s\n", mHackType.cstr());
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al::initActorWithArchiveName(this, initInfo, mHackType, nullptr);
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al::hideSilhouetteModelIfShow(this);
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if(al::isExistDitherAnimator(this)) {
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// Logger::log("Disabling Dither Animator.\n");
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al::invalidateDitherAnim(this);
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}
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if (al::isExistCollisionParts(this)) {
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// Logger::log(("Disabling Collision.\n"));
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al::invalidateCollisionParts(this);
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}
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al::invalidateHitSensors(this);
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al::invalidateClipping(this);
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al::offCollide(this);
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makeActorDead();
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startHackAnim(true); // this hack puppet will always be captured so its Hack visibility should be true
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startAction("Wait");
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}
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void PuppetHackActor::initAfterPlacement() {
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al::LiveActor::initAfterPlacement();
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}
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void PuppetHackActor::initOnline(PuppetInfo *pupInfo, const char *hackType) {
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mInfo = pupInfo;
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mHackType = hackType;
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}
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void PuppetHackActor::movement() {
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al::LiveActor::movement();
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}
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void PuppetHackActor::control() {
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}
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void PuppetHackActor::startAction(const char *actName) {
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if(al::tryStartActionIfNotPlaying(this, actName)) {
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const char *curActName = al::getActionName(this);
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if(curActName) {
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if(al::isSklAnimExist(this, curActName)) {
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al::clearSklAnimInterpole(this);
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}
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}
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}
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}
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void PuppetHackActor::startHackAnim(bool isOn) {
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const char *animName = isOn ? "HackOn" : "HackOff";
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const char *capOffName = isOn ? "HackOnCapOff" : "HackOffCapOff";
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if (al::isVisAnimExist(this, animName)) {
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al::startVisAnim(this, animName);
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} else if (al::isVisAnimExist(this, capOffName)) {
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al::startVisAnim(this, capOffName);
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}
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if (al::isMtpAnimExist(this, animName)) {
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al::startMtpAnim(this, animName);
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} else if (al::isMtpAnimExist(this, capOffName)) {
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al::startMtpAnim(this, capOffName);
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}
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if (al::isMclAnimExist(this, animName)) {
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al::startMclAnim(this, animName);
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} else if (al::isMclAnimExist(this, capOffName)) {
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al::startMclAnim(this, capOffName);
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}
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// note: we will need to handle special names for hack start anims
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} |