SuperMarioOdysseyOnline/include/al/factory/CameraPoserFactoryEntries100.h
2022-06-16 14:33:18 -07:00

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3.3 KiB
C++

#pragma once
#include "CameraPoserFactory.h"
#include "al/factory/Factory.h"
#include "cameras/CameraPoserCustom.h"
class CameraPoserFollowLimit;
class ScenarioStartCameraPoserSimpleZoom;
class ScenarioStartCameraPoserRailMove;
namespace al {
class CameraPoserFix;
class CameraPoserFixPoint;
class CameraPoserRace;
class CameraPoserRailMoveLookAt;
class CameraPoserKinopioBrigade;
class CameraPoserTalk;
class CameraPoserRailMoveMovie;
class CameraPoserBossBattle;
class CameraPoserEntrance;
class CameraPoserLookBoard;
class CameraPoserLookDown;
class CameraPoserSubjective;
class CameraPoserTower;
class KeyMoveCameraFix;
class KeyMoveCameraRailMove;
class KeyMoveCameraZoom;
class CameraPoserFix;
class CameraPoserFix;
class CameraPoserFix;
class CameraPoserFix;
class CameraPoserFix;
class CameraPoserFix;
class CameraPoserFix;
}
// 0xE in size
static al::NameToCreator<al::createCameraPoser> poserEntries[] = {
{"制限付きフォロー", &al::createCameraPoserFunction<CameraPoserFollowLimit>},
{"制限付き平行", &al::createCameraPoserFunction<CameraPoserFollowLimit>},
{"2D平行", &al::createCameraPoserFunction<CameraPoserFollowLimit>},
{"固定", &al::createCameraPoserFunction<al::CameraPoserFix>},
{"完全固定", &al::createCameraPoserFunction<al::CameraPoserFix>},
{"出入口専用固定", &al::createCameraPoserFunction<al::CameraPoserFix>},
{"定点", &al::createCameraPoserFunction<al::CameraPoserFixPoint>},
{"その場定点", &al::createCameraPoserFunction<al::CameraPoserFixPoint>},
{"完全追従定点", &al::createCameraPoserFunction<al::CameraPoserFixPoint>},
{"レース", &al::createCameraPoserFunction<al::CameraPoserRace>},
{"レール移動", &al::createCameraPoserFunction<al::CameraPoserRailMoveLookAt>},
{"キノピオ探検隊", &al::createCameraPoserFunction<al::CameraPoserKinopioBrigade>},
{"会話用2点間", &al::createCameraPoserFunction<al::CameraPoserTalk>},
{"映像撮影レール", &al::createCameraPoserFunction<al::CameraPoserRailMoveMovie>},
// Custom Posers
{"CameraPoserCustom", &cc::createCustomCameraPoser<cc::CameraPoserCustom>} // al::CameraPoserFollowSimple
};
// 0xB in size
static al::NameToCreator<al::createCameraPoser> poserEntries2[] = {
{"ボス戦カメラ", &al::createCameraPoserFunction<al::CameraPoserBossBattle>},
{"スタート", &al::createCameraPoserFunction<al::CameraPoserEntrance>},
{"看板用2点間", &al::createCameraPoserFunction<al::CameraPoserLookBoard>},
{"見下ろし", &al::createCameraPoserFunction<al::CameraPoserLookDown>},
{"主観", &al::createCameraPoserFunction<al::CameraPoserSubjective>},
{"", &al::createCameraPoserFunction<al::CameraPoserTower>},
{"キー移動固定", &al::createCameraPoserFunction<al::KeyMoveCameraFix>},
{"キー移動レール移動", &al::createCameraPoserFunction<al::KeyMoveCameraRailMove>},
{"キー移動ズーム", &al::createCameraPoserFunction<al::KeyMoveCameraZoom>},
{"シナリオ紹介シンプルズームカメラ", &al::createCameraPoserFunction<ScenarioStartCameraPoserSimpleZoom>},
{"シナリオ紹介レール移動カメラ", &al::createCameraPoserFunction<ScenarioStartCameraPoserRailMove>},
};