mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-06 03:35:04 +00:00
73 lines
No EOL
2.5 KiB
C++
73 lines
No EOL
2.5 KiB
C++
#include "server/Client.hpp"
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#include "logger.hpp"
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#include "main.hpp"
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al::LiveActor *createPuppetActorFromFactory(al::ActorInitInfo const &rootInitInfo, al::PlacementInfo const &rootPlacementInfo, bool isDebug) {
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al::ActorInitInfo actorInitInfo = al::ActorInitInfo();
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actorInitInfo.initViewIdSelf(&rootPlacementInfo, rootInitInfo);
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al::createActor createActor = actorInitInfo.mActorFactory->getCreator("PuppetActor");
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if(createActor) {
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PuppetActor *newActor = (PuppetActor*)createActor("PuppetActor");
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if(!isDebug) {
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if(Client::tryAddPuppet(newActor)) {
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PuppetInfo *curInfo = Client::getLatestInfo();
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if(!curInfo) {
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Logger::log("Puppet Info is Null!\n");
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}else {
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newActor->initOnline(curInfo); // set puppet info first before calling init so we can get costume info from the info
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newActor->init(actorInitInfo);
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}
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}
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} else {
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Logger::log("Creating Test Puppet.\n");
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newActor->initOnline(Client::getDebugPuppetInfo());
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newActor->init(actorInitInfo);
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newActor->mIsDebug = true;
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newActor->makeActorAlive();
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if (Client::tryAddDebugPuppet(newActor)) {
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Logger::log("Debug Puppet Created!\n");
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}
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}
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return newActor;
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}else {
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return nullptr;
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}
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}
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// Hooks
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void initPuppetActors(al::Scene *scene, al::ActorInitInfo const &rootInfo, char const *listName) {
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al::StageInfo *stageInfo = al::getStageInfoMap(scene, 0);
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int placementCount = 0;
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al::PlacementInfo rootPlacement = al::PlacementInfo();
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al::tryGetPlacementInfoAndCount(&rootPlacement, &placementCount, stageInfo, "PlayerList");
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// check if default placement count for PlayerList is greater than 0 (so we can use the placement info of the player to init our custom puppet actors)
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if(placementCount > 0) {
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al::PlacementInfo playerPlacement = al::PlacementInfo();
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al::getPlacementInfoByIndex(&playerPlacement, rootPlacement, 0);
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for (size_t i = 0; i < Client::sInstance->maxPuppets; i++)
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{
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createPuppetActorFromFactory(rootInfo, playerPlacement, false);
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}
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// create a debug puppet for testing purposes
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// createPuppetActorFromFactory(rootInfo, playerPlacement, true);
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}
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al::initPlacementObjectMap(scene, rootInfo, listName); // run init for ObjectList after we init our puppet actors
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} |