mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-06 03:35:04 +00:00
91 lines
No EOL
2.4 KiB
C++
91 lines
No EOL
2.4 KiB
C++
#include "actors/PuppetHackActor.h"
|
|
#include "al/util.hpp"
|
|
#include "logger.hpp"
|
|
|
|
PuppetHackActor::PuppetHackActor(const char *name) : al::LiveActor(name) {}
|
|
|
|
void PuppetHackActor::init(al::ActorInitInfo const &initInfo) {
|
|
|
|
// Logger::log("Creating Hack Puppet: %s\n", mHackType.cstr());
|
|
|
|
al::initActorWithArchiveName(this, initInfo, mHackType, nullptr);
|
|
|
|
al::hideSilhouetteModelIfShow(this);
|
|
|
|
if(al::isExistDitherAnimator(this)) {
|
|
// Logger::log("Disabling Dither Animator.\n");
|
|
al::invalidateDitherAnim(this);
|
|
}
|
|
|
|
if (al::isExistCollisionParts(this)) {
|
|
// Logger::log(("Disabling Collision.\n"));
|
|
al::invalidateCollisionParts(this);
|
|
}
|
|
|
|
al::invalidateHitSensors(this);
|
|
|
|
al::invalidateClipping(this);
|
|
|
|
al::offCollide(this);
|
|
|
|
makeActorDead();
|
|
|
|
startHackAnim(true); // this hack puppet will always be captured so its Hack visibility should be true
|
|
|
|
startAction("Wait");
|
|
}
|
|
|
|
void PuppetHackActor::initAfterPlacement() {
|
|
al::LiveActor::initAfterPlacement();
|
|
}
|
|
|
|
void PuppetHackActor::initOnline(PuppetInfo *pupInfo, const char *hackType) {
|
|
mInfo = pupInfo;
|
|
mHackType = hackType;
|
|
}
|
|
|
|
void PuppetHackActor::movement() {
|
|
al::LiveActor::movement();
|
|
}
|
|
|
|
void PuppetHackActor::control() {
|
|
|
|
}
|
|
|
|
void PuppetHackActor::startAction(const char *actName) {
|
|
if(al::tryStartActionIfNotPlaying(this, actName)) {
|
|
const char *curActName = al::getActionName(this);
|
|
if(curActName) {
|
|
if(al::isSklAnimExist(this, curActName)) {
|
|
al::clearSklAnimInterpole(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PuppetHackActor::startHackAnim(bool isOn) {
|
|
|
|
const char *animName = isOn ? "HackOn" : "HackOff";
|
|
const char *capOffName = isOn ? "HackOnCapOff" : "HackOffCapOff";
|
|
|
|
if (al::isVisAnimExist(this, animName)) {
|
|
al::startVisAnim(this, animName);
|
|
} else if (al::isVisAnimExist(this, capOffName)) {
|
|
al::startVisAnim(this, capOffName);
|
|
}
|
|
|
|
if (al::isMtpAnimExist(this, animName)) {
|
|
al::startMtpAnim(this, animName);
|
|
} else if (al::isMtpAnimExist(this, capOffName)) {
|
|
al::startMtpAnim(this, capOffName);
|
|
}
|
|
|
|
if (al::isMclAnimExist(this, animName)) {
|
|
al::startMclAnim(this, animName);
|
|
} else if (al::isMclAnimExist(this, capOffName)) {
|
|
al::startMclAnim(this, capOffName);
|
|
}
|
|
|
|
// note: we will need to handle special names for hack start anims
|
|
|
|
} |