mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-17 17:05:09 +00:00
82 lines
No EOL
2.4 KiB
C++
82 lines
No EOL
2.4 KiB
C++
/**
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* @file account.h
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* @brief Account service implementation.
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*/
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#pragma once
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#include "os.h"
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#include "types.h"
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#include "logger.hpp"
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namespace nn
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{
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namespace account
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{
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// typedef char Nickname[0x21];
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// typedef u64 Uid[0x2];
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struct Nickname {
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char name[0x21] = {};
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};
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struct Uid {
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char data[0x10] = {};
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bool operator==(const Uid &rhs) const {
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return memcmp(data, rhs.data, 0x10) == 0;
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}
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Uid& operator=(const Uid& other)
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{
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memcpy(this->data, other.data, 0x10);
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return *this;
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}
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inline void print() {
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Logger::log("Player ID: 0x");
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Logger::disableName();
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for (size_t i = 0; i < 0x10; i++) { Logger::log("%02X", data[i]); }
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Logger::log("\n");
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Logger::enableName();
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}
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inline void print(const char *prefix) {
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Logger::log("%s: 0x", prefix);
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Logger::disableName();
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for (size_t i = 0; i < 0x10; i++) { Logger::log("%02X", data[i]); }
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Logger::log("\n");
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Logger::enableName();
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}
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};
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typedef u64 NetworkServiceAccountId;
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class AsyncContext;
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struct UserHandle;
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void Initialize();
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Result ListAllUsers(s32 *, nn::account::Uid *, s32 numUsers);
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Result OpenUser(nn::account::UserHandle *, nn::account::Uid const &);
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Result IsNetworkServiceAccountAvailable(bool *out, nn::account::UserHandle const &);
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void CloseUser(nn::account::UserHandle const &);
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Result EnsureNetworkServiceAccountAvailable(nn::account::UserHandle const &userHandle);
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Result EnsureNetworkServiceAccountIdTokenCacheAsync(nn::account::AsyncContext *, nn::account::UserHandle const &);
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Result LoadNetworkServiceAccountIdTokenCache(u64 *, char *, u64, nn::account::UserHandle const &);
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Result GetLastOpenedUser(nn::account::Uid *);
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Result GetNickname(nn::account::Nickname *nickname, nn::account::Uid const &userID);
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class AsyncContext
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{
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public:
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AsyncContext();
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Result HasDone(bool *);
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Result GetResult();
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Result Cancel();
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Result GetSystemEvent(nn::os::SystemEvent *);
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};
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};
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}; |