SuperMarioOdysseyOnline/include/algorithms/CaptureAnims.h

497 lines
14 KiB
C++

#pragma once
#include <cstddef>
#include "crc32.h"
#include "basis/seadTypes.h"
namespace CaptureAnims {
enum class Type : s16 {
Unknown = -1,
// Capture Anims
BubbleCannonJump,
Down,
HackCancelJump,
HackHighJump,
HackJump,
HackStart,
HackStartDown,
HackWait,
HackWaitSpeedy,
LandFrontDown,
LandFrontUp,
MoveSpeedy,
Up,
Angry,
AppearSign,
AppearStart,
AttackSuccess,
Blow,
BlowDown,
Clash,
Coverd,
DamageCap,
Find,
HackCharge,
HackChargeFull,
HackChargeTurn,
HackRunCoverd,
PressDown,
RunCoverd,
RunNaked,
Swoon,
SwoonEnd,
SwoonStart,
Trampled,
TrampledEnd,
TurnCoverd,
TurnNaked,
BlowEnd,
BlowSign,
BlowStart,
BlowWide,
Reaction,
Charge,
ChargeStart,
Dummy,
Idle,
ReactionCap,
ReactionCapSand,
ReactionJump,
ReactionJumpSand,
RunHack,
RunStartHack,
WaitHack,
Attack,
AttackHit,
AttackSecond,
AttackSecondSign,
AttackSign,
HackAttack,
HackAttackJump,
HackAttackMiss,
HackAttackQuick,
HackJumpEnd,
HackJumpHigh,
JumpEnd,
JumpStart,
PressDownBlow,
PressDownPress,
SwoonStartLand,
HighFall,
HighJump,
LandSwim,
NpcFall,
NpcJump,
NpcJumpStart,
RunFast,
RunSlow,
RunStay,
Swim,
SwimHackStart,
SwimReaction,
SwimSwoon,
SwimSwoonEnd,
SwimSwoonStart,
SwimSwoonStartLand,
SwoonStartFall,
UpperPunch,
Appear,
Shot,
SwoonTrampled,
AttackEnd,
AttackStart,
MoveEnd,
MoveStart,
Recover,
Trample,
Expand,
ExpandAir,
ExpandEnemy,
ExpandSign,
ExpandSignEnemy,
ExpandWait,
ExpandWaitEnd,
Hold,
Shrink,
ShrinkAir,
ShrinkReactionHead,
ShrinkReactionHip,
TurnEnemy,
TurnHack,
WaitAir,
FallNormal,
Glide,
GlideDrop,
GlideL,
GlideLStart,
GlideR,
GlideRStart,
GlideRise,
GlideStart,
HackEnd,
HackEndFly,
JumpEndNormal,
ReactionTrampled,
Talk,
WaitNormal,
WaitSandSink,
AttackTrample,
AttackUp,
Break,
BreakGroundHit,
BreakReaction,
BreakWait,
FallFly,
Fly,
FlyChase,
FlyWait,
RecoverSign,
Boost,
BoostStart,
Explosion,
FallDown,
FlyWaitStart,
Standby,
Turbo,
AttackTower,
DashTower,
DashTowerBottom,
FallTower,
FindTower,
HackEndTower,
JumpTower,
LandTower,
Miss,
MissTower,
PressDownTower,
Reset,
RideOn,
RideOnTower,
RunTower,
RunTowerBottom,
SandGeyser,
SandGeyserTower,
SandWaitTower,
SandWalkTower,
SlideTower,
SwoonLoop,
WaitTower,
WalkTower,
WalkTowerBottom,
EnemyRun,
HackRun,
Choke,
ChokeEnd,
ChokeStart,
HackStartChoke,
Look,
Swallow,
SwoonChoke,
SwoonEndChoke,
SwoonStartChoke,
Vomit,
WaitChoke,
DashR,
FishingUp,
FishingUpGold,
JumpGround,
ReactionWall,
RollingRail,
RollingRailReverse,
RollingReverse,
SwimStart,
SwimSurfaceEnemy,
SwimWaitStart,
TurnPlayer,
WaitGround,
AdlibWait,
Generate,
JumpEndHigh,
JumpEndLow,
Stretch,
StretchFall,
StretchRun,
StretchWait,
UpperObjStart,
UpperObjWait,
BlowDownCommon,
PressDownCommon,
Reload,
Shoot,
SwoonReaction,
AttackMove,
AttackMoveForest,
AttackWaitL,
AttackWaitR,
DashAfterL,
DashAfterR,
DashL,
EnemyAttack,
EnemyAttackL,
EnemyAttackLEnd,
EnemyAttackLStart,
EnemyAttackR,
EnemyAttackREnd,
EnemyAttackRStart,
EnemyAttackSign,
EnemyFall,
EnemyFallStart,
EnemyLand,
EnemyRunStart,
FindMario,
FootHoldJumpL,
FootHoldJumpR,
FootHoldL,
FootHoldR,
HackStartShort,
HackStartWithTurn,
ListPose,
Lost,
MoveTouch,
NoticeSniff,
ReactionSeaOfTrees,
RunAfterL,
RunAfterR,
RunL,
RunR,
RunStartL,
RunStartR,
SleepReactionHipDrop,
SleepSeaOfTrees,
SwoonStartDashClash,
TurnEndL,
TurnEndR,
TurnL180,
TurnL90,
TurnR180,
TurnR90,
WaitL,
WaitR,
WaitSniff,
WakeUpSwoonStart,
WalkAfterL,
WalkAfterR,
WalkEndL,
WalkEndR,
WalkGroundL,
WalkGroundR,
WalkL,
WalkR,
WalkStart,
WalkStartL,
WalkStartR,
AppearBall,
JumpStick,
SpinL,
SpinR,
SpinThrustL,
SpinThrustR,
Stick,
StickBendHorizontal,
StickBendVertical,
Thrust,
ThrustCancel,
ThrustEnd,
ThrustSign,
ThrustWait,
TrampleDown,
AttackPull,
Back,
BackEnd,
BackReturn,
HackDash,
HackDashPull,
HackMove,
HackPull,
HackPullStart,
HitAction,
HitEnd,
HoleIn,
Return,
Bubble,
// All Capture Actions
Bull,
Byugo,
BlowStartEnemy,
BlowStartHack,
IdleHack,
Stop,
FireBros,
Frog,
HackLand,
HackOff,
HackOn,
NpcLand,
HammerBros,
Imomu,
ExpandAirEnemy,
ExpandAirHack,
ExpandHack,
ExpandSignHack,
ShrinkAirHack,
ShrinkEnemy,
ShrinkHack,
ShrinkReactionHeadEnemy,
ShrinkReactionHeadHack,
ShrinkReactionHipEnemy,
ShrinkReactionHipHack,
Kakku,
FallHack,
KaronWing,
EnemyFly,
HackFly,
Killer,
Default,
SignExplosion,
Kuribo,
KuriboWing,
PackunFire,
ChokeDefault,
ChokeCap,
Eat,
VomitCap,
VomitDefault,
PackunPoison,
EatDown,
Pukupuku,
DashRSurface,
DashRWater,
RollingRSurface,
RollingRWater,
RollingLSurface,
RollingLWater,
SwimStartSurface,
SwimStartWater,
SwimWaitStartSurface,
SwimWaitStartWater,
SwimWaitSurface,
SwimWaitWater,
SwimWaitWaterHack,
SwimWater,
WaitMove,
AdlibWaitMove,
RunMove,
FallMove,
JumpEndEnemy,
JumpEndLowHack,
JumpEndHighHack,
Tank,
BlowDownCaptureParade,
PressDownCaptureParade,
MoveL,
MoveR,
MoveAfterL,
MoveAfterR,
MoveStartL,
MoveStartR,
Tsukkun,
StickBend,
ThrustEnemy,
ThrustHack,
ThrustWaitEnemy,
ThrustWaitHack,
Wanwan,
BackChain,
BackDirect,
WanwanBig,
End
};
static constexpr size_t ToValue(Type type) { return static_cast<std::uint16_t>(type); }
static constexpr Type ToType(std::uint16_t value) {return static_cast<Type>(value);}
static constexpr std::array<const char*, ToValue(Type::End)> s_Strs {
// Capture Anims
"BubbleCannonJump", "Down", "HackCancelJump", "HackHighJump", "HackJump", "HackStart",
"HackStartDown", "HackWait", "HackWaitSpeedy", "LandFrontDown", "LandFrontUp",
"MoveSpeedy", "Up", "Angry", "AppearSign", "AppearStart", "AttackSuccess", "Blow",
"BlowDown", "Clash", "Coverd", "DamageCap", "Find", "HackCharge", "HackChargeFull",
"HackChargeTurn", "HackRunCoverd", "PressDown", "RunCoverd", "RunNaked", "Swoon",
"SwoonEnd", "SwoonStart", "Trampled", "TrampledEnd", "TurnCoverd", "TurnNaked",
"BlowEnd", "BlowSign", "BlowStart", "BlowWide", "Reaction", "Charge", "ChargeStart",
"Dummy", "Idle", "ReactionCap", "ReactionCapSand", "ReactionJump", "ReactionJumpSand",
"RunHack", "RunStartHack", "WaitHack", "Attack", "AttackHit", "AttackSecond",
"AttackSecondSign", "AttackSign", "HackAttack", "HackAttackJump", "HackAttackMiss",
"HackAttackQuick", "HackJumpEnd", "HackJumpHigh", "JumpEnd", "JumpStart",
"PressDownBlow", "PressDownPress", "SwoonStartLand", "HighFall", "HighJump", "LandSwim",
"NpcFall", "NpcJump", "NpcJumpStart", "RunFast", "RunSlow", "RunStay", "Swim",
"SwimHackStart", "SwimReaction", "SwimSwoon", "SwimSwoonEnd", "SwimSwoonStart",
"SwimSwoonStartLand", "SwoonStartFall", "UpperPunch", "Appear", "Shot", "SwoonTrampled",
"AttackEnd", "AttackStart", "MoveEnd", "MoveStart", "Recover", "Trample", "Expand",
"ExpandAir", "ExpandEnemy", "ExpandSign", "ExpandSignEnemy", "ExpandWait",
"ExpandWaitEnd", "Hold", "Shrink", "ShrinkAir", "ShrinkReactionHead",
"ShrinkReactionHip", "TurnEnemy", "TurnHack", "WaitAir", "FallNormal", "Glide",
"GlideDrop", "GlideL", "GlideLStart", "GlideR", "GlideRStart", "GlideRise",
"GlideStart", "HackEnd", "HackEndFly", "JumpEndNormal", "ReactionTrampled", "Talk",
"WaitNormal", "WaitSandSink", "AttackTrample", "AttackUp", "Break", "BreakGroundHit",
"BreakReaction", "BreakWait", "FallFly", "Fly", "FlyChase", "FlyWait", "RecoverSign",
"Boost", "BoostStart", "Explosion", "FallDown", "FlyWaitStart", "Standby", "Turbo",
"AttackTower", "DashTower", "DashTowerBottom", "FallTower", "FindTower", "HackEndTower",
"JumpTower", "LandTower", "Miss", "MissTower", "PressDownTower", "Reset", "RideOn",
"RideOnTower", "RunTower", "RunTowerBottom", "SandGeyser", "SandGeyserTower",
"SandWaitTower", "SandWalkTower", "SlideTower", "SwoonLoop", "WaitTower", "WalkTower",
"WalkTowerBottom", "EnemyRun", "HackRun", "Choke", "ChokeEnd", "ChokeStart",
"HackStartChoke", "Look", "Swallow", "SwoonChoke", "SwoonEndChoke", "SwoonStartChoke",
"Vomit", "WaitChoke", "DashR", "FishingUp", "FishingUpGold", "JumpGround",
"ReactionWall", "RollingRail", "RollingRailReverse", "RollingReverse", "SwimStart",
"SwimSurfaceEnemy", "SwimWaitStart", "TurnPlayer", "WaitGround", "AdlibWait",
"Generate", "JumpEndHigh", "JumpEndLow", "Stretch", "StretchFall", "StretchRun",
"StretchWait", "UpperObjStart", "UpperObjWait", "BlowDownCommon", "PressDownCommon",
"Reload", "Shoot", "SwoonReaction", "AttackMove", "AttackMoveForest", "AttackWaitL",
"AttackWaitR", "DashAfterL", "DashAfterR", "DashL", "EnemyAttack", "EnemyAttackL",
"EnemyAttackLEnd", "EnemyAttackLStart", "EnemyAttackR", "EnemyAttackREnd",
"EnemyAttackRStart", "EnemyAttackSign", "EnemyFall", "EnemyFallStart", "EnemyLand",
"EnemyRunStart", "FindMario", "FootHoldJumpL", "FootHoldJumpR", "FootHoldL",
"FootHoldR", "HackStartShort", "HackStartWithTurn", "ListPose", "Lost", "MoveTouch",
"NoticeSniff", "ReactionSeaOfTrees", "RunAfterL", "RunAfterR", "RunL", "RunR",
"RunStartL", "RunStartR", "SleepReactionHipDrop", "SleepSeaOfTrees",
"SwoonStartDashClash", "TurnEndL", "TurnEndR", "TurnL180", "TurnL90", "TurnR180",
"TurnR90", "WaitL", "WaitR", "WaitSniff", "WakeUpSwoonStart", "WalkAfterL",
"WalkAfterR", "WalkEndL", "WalkEndR", "WalkGroundL", "WalkGroundR", "WalkL", "WalkR",
"WalkStart", "WalkStartL", "WalkStartR", "AppearBall", "JumpStick", "SpinL", "SpinR",
"SpinThrustL", "SpinThrustR", "Stick", "StickBendHorizontal", "StickBendVertical",
"Thrust", "ThrustCancel", "ThrustEnd", "ThrustSign", "ThrustWait", "TrampleDown",
"AttackPull", "Back", "BackEnd", "BackReturn", "HackDash", "HackDashPull", "HackMove",
"HackPull", "HackPullStart", "HitAction", "HitEnd", "HoleIn", "Return",
// All Capture Actions
"Bubble", "Bull", "Byugo", "BlowStartEnemy", "BlowStartHack", "IdleHack", "Stop",
"FireBros", "Frog", "HackLand", "HackOff", "HackOn", "NpcLand", "HammerBros", "Imomu",
"ExpandAirEnemy", "ExpandAirHack", "ExpandHack", "ExpandSignHack", "ShrinkAirHack",
"ShrinkEnemy", "ShrinkHack", "ShrinkReactionHeadEnemy", "ShrinkReactionHeadHack",
"ShrinkReactionHipEnemy", "ShrinkReactionHipHack", "Kakku", "FallHack", "KaronWing",
"EnemyFly", "HackFly", "Killer", "Default", "SignExplosion", "Kuribo", "KuriboWing",
"PackunFire", "ChokeDefault", "ChokeCap", "Eat", "VomitCap", "VomitDefault",
"PackunPoison", "EatDown", "Pukupuku", "DashRSurface", "DashRWater", "RollingRSurface",
"RollingRWater", "RollingLSurface", "RollingLWater", "SwimStartSurface",
"SwimStartWater", "SwimWaitStartSurface", "SwimWaitStartWater", "SwimWaitSurface",
"SwimWaitWater", "SwimWaitWaterHack", "SwimWater", "WaitMove", "AdlibWaitMove",
"RunMove", "FallMove", "JumpEndEnemy", "JumpEndLowHack", "JumpEndHighHack", "Tank",
"BlowDownCaptureParade", "PressDownCaptureParade", "MoveL", "MoveR", "MoveAfterL",
"MoveAfterR", "MoveStartL", "MoveStartR", "Tsukkun", "StickBend", "ThrustEnemy",
"ThrustHack", "ThrustWaitEnemy", "ThrustWaitHack", "Wanwan", "BackChain", "BackDirect",
"WanwanBig"
};
// these ifdefs are really dumb but it makes clangd happy so /shrug
#ifndef ANALYZER
static constexpr crc32::HashArray s_Hashes(s_Strs);
#endif
static constexpr Type FindType(std::string_view const& str) {
#ifndef ANALYZER
return ToType(s_Hashes.FindIndex(str));
#else
return Type::Unknown;
#endif
}
static constexpr const char *FindStr(Type type) {
const s16 type_ = (s16)type;
if (0 <= type_ && type_ < s_Strs.size())
return s_Strs[type_];
else
return "";
}
}