SuperMarioOdysseyOnline/include/server/gamemode/GameModeInfoBase.hpp

21 lines
610 B
C++

#pragma once
#include "server/gamemode/GameModeBase.hpp"
// base struct containing info about the current gamemode
struct GameModeInfoBase {
GameMode mMode;
};
template<class T>
T *createModeInfo() {
// using sequence heap to create mode info should allow for mode info to persist between scenes
sead::Heap* seqHeap = sead::HeapMgr::instance()->findHeapByName("SequenceHeap", 0);
if (seqHeap) {
return new (seqHeap) T();
} else {
// if failed to get sequence heap, fall back to current heap (will return null if current heap is also null)
return new T();
}
}