SuperMarioOdysseyOnline/include/sead/gfx/seadTexture.h

24 lines
361 B
C++

#ifndef SEAD_TEXTURE_H_
#define SEAD_TEXTURE_H_
#include <basis/seadTypes.h>
#include <prim/seadRuntimeTypeInfo.h>
namespace sead
{
class Texture
{
SEAD_RTTI_BASE(Texture)
public:
Texture() {}
virtual ~Texture() {}
virtual u32 getWidth() const = 0;
virtual u32 getHeight() const = 0;
};
} // namespace sead
#endif // SEAD_TEXTURE_H_