SuperMarioOdysseyOnline/include/sead/gfx/seadTextWriter.h

50 lines
1.2 KiB
C++

#pragma once
#include <gfx/seadColor.h>
#include <math/seadBoundBox.h>
namespace sead
{
class Viewport;
class Camera;
class Projection;
class DrawContext;
class TextWriter
{
public:
virtual ~TextWriter();
TextWriter(sead::DrawContext *);
TextWriter(sead::DrawContext *, sead::Viewport const *);
void printImpl_(char const*, int, bool, sead::BoundBox2<float>*);
void printf(char const*, ...);
void printf(char16_t const*, ...);
void setScaleFromFontHeight(float);
void setCursorFromTopLeft(sead::Vector2<f32> const &);
void beginDraw();
void endDraw();
sead::DebugFontMgrNvn *getDefaultFont();
static void setDefaultFont(sead::FontBase *);
static void setupGraphics(sead::DrawContext*);
sead::Viewport *mViewport;
sead::Projection *mProjection;
sead::Camera *mCamera;
int TextWriter_x20;
int TextWriter_x24;
int TextWriter_x28;
int TextWriter_x2C;
sead::Vector2<float> mScale;
sead::Color4f mColor;
int TextWriter_x48;
float mLineSpace;
sead::BoundBox2<float> *mBoundBox2;
int TextWriter_x58;
int TextWriter_x5C;
char16_t *mFormatBuffer;
int mFormatBufferSize;
int TextWriter_x6C;
sead::DrawContext *mDrawContext;
};
} // namespace sead