SuperMarioOdysseyOnline/source/main.cpp
2022-06-18 18:38:46 -07:00

400 lines
No EOL
15 KiB
C++

#include "main.hpp"
#include <cmath>
#include <math.h>
#include "server/Client.hpp"
#include "puppets/PuppetInfo.h"
#include "actors/PuppetActor.h"
#include "al/LiveActor/LiveActor.h"
#include "al/util.hpp"
#include "al/util/AudioUtil.h"
#include "al/util/CameraUtil.h"
#include "al/util/ControllerUtil.h"
#include "al/util/LiveActorUtil.h"
#include "al/util/NerveUtil.h"
#include "debugMenu.hpp"
#include "game/GameData/GameDataFunction.h"
#include "game/HakoniwaSequence/HakoniwaSequence.h"
#include "game/Player/PlayerFunction.h"
#include "game/StageScene/StageScene.h"
#include "helpers.hpp"
#include "layouts/HideAndSeekIcon.h"
#include "logger.hpp"
#include "rs/util.hpp"
#include "server/gamemode/GameModeBase.hpp"
#include "server/HideAndSeekMode.hpp"
static int pInfSendTimer = 0;
static int gameInfSendTimer = 0;
void updatePlayerInfo(GameDataHolderAccessor holder, PlayerActorHakoniwa *p1) {
if(pInfSendTimer >= 3) {
Client::sendPlayerInfPacket(p1);
Client::sendHackCapInfPacket(p1->mHackCap);
Client::sendCaptureInfPacket(p1);
pInfSendTimer = 0;
}
if (gameInfSendTimer >= 60) {
Client::sendGameInfPacket(p1, holder);
gameInfSendTimer = 0;
}
pInfSendTimer++;
gameInfSendTimer++;
}
// ------------- Hooks -------------
int debugPuppetIndex = 0;
int debugCaptureIndex = 0;
static int pageIndex = 0;
static const int maxPages = 3;
void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead::DrawContext *drawContext) {
// sead::FrameBuffer *frameBuffer;
// __asm ("MOV %[result], X21" : [result] "=r" (frameBuffer));
// if(Application::sInstance->mFramework) {
// Application::sInstance->mFramework->mGpuPerf->drawResult((agl::DrawContext *)drawContext, frameBuffer);
// }
Time::calcTime(); // this needs to be ran every frame, so running it here works
if(!debugMode) {
al::executeDraw(curSequence->mLytKit, "2Dバック(メイン画面)");
return;
}
//int dispWidth = al::getLayoutDisplayWidth();
int dispHeight = al::getLayoutDisplayHeight();
gTextWriter->mViewport = viewport;
gTextWriter->mColor = sead::Color4f(1.f, 1.f, 1.f, 0.8f);
drawBackground((agl::DrawContext *)drawContext);
gTextWriter->beginDraw();
gTextWriter->setCursorFromTopLeft(sead::Vector2f(10.f, 10.f));
gTextWriter->printf("FPS: %d\n", static_cast<int>(round(Application::sInstance->mFramework->calcFps())));
gTextWriter->setCursorFromTopLeft(sead::Vector2f(10.f, (dispHeight / 3) + 30.f));
gTextWriter->setScaleFromFontHeight(20.f);
gTextWriter->printf("Client Socket Connection Status: %s\n", Client::sInstance->mSocket->getStateChar());
gTextWriter->printf("nn::socket::GetLastErrno: 0x%x\n", Client::sInstance->mSocket->socket_errno);
gTextWriter->printf("Packet Queue Length: %d\n", Client::sInstance->mSocket->mPacketQueue.size());
gTextWriter->printf("Total Connected Players: %d\n", Client::getConnectCount() + 1);
al::Scene *curScene = curSequence->curScene;
if(curScene && isInGame) {
sead::LookAtCamera *cam = al::getLookAtCamera(curScene, 0);
sead::Projection* projection = al::getProjectionSead(curScene, 0);
PlayerActorHakoniwa* p1 = rs::getPlayerActor(curScene);
PuppetActor* curPuppet = Client::getPuppet(debugPuppetIndex);
PuppetActor *debugPuppet = Client::getDebugPuppet();
if (debugPuppet) {
curPuppet = debugPuppet;
}
sead::PrimitiveRenderer *renderer = sead::PrimitiveRenderer::instance();
renderer->setDrawContext(drawContext);
renderer->setCamera(*cam);
renderer->setProjection(*projection);
gTextWriter->printf("----------- Page %d ------------\n", pageIndex);
switch (pageIndex)
{
case 0:
{
// PuppetActor *curPuppet = Client::getDebugPuppet();
if(curPuppet) {
al::LiveActor* curModel = curPuppet->getCurrentModel();
PuppetInfo* curPupInfo = curPuppet->getInfo();
// al::LiveActor *curCapture = curPuppet->getCapture(debugCaptureIndex);
gTextWriter->printf("Puppet Index: %d\n", debugPuppetIndex);
gTextWriter->printf("Player Name: %s\n", curPupInfo->puppetName);
gTextWriter->printf("Connection Status: %s\n", curPupInfo->isConnected ? "Online" : "Offline");
gTextWriter->printf("Is in Same Stage: %s\n", curPupInfo->isInSameStage ? "True" : "False");
gTextWriter->printf("Is in Capture: %s\n", curPupInfo->isCaptured ? "True" : "False");
gTextWriter->printf("Puppet Stage: %s\n", curPupInfo->stageName);
gTextWriter->printf("Puppet Scenario: %u\n", curPupInfo->scenarioNo);
//gTextWriter->printf("Packet Coords:\nX: %f\nY: %f\nZ: %f\n", curPupInfo->playerPos.x, curPupInfo->playerPos.y, curPupInfo->playerPos.z);
// if (curModel) {
// sead::Vector3f* pupPos = al::getTrans(curModel);
// gTextWriter->printf("In-Game Coords:\nX: %f\nY: %f\nZ: %f\n", pupPos->x, pupPos->y, pupPos->z);
// }
if(curPupInfo->isCaptured) {
gTextWriter->printf("Current Capture: %s\n", curPupInfo->curHack);
gTextWriter->printf("Current Packet Animation: %s\n", curPupInfo->curAnimStr);
gTextWriter->printf("Animation Index: %d\n", curPupInfo->curAnim);
}else {
gTextWriter->printf("Current Packet Animation: %s\n", curPupInfo->curAnimStr);
gTextWriter->printf("Animation Index: %d\n", curPupInfo->curAnim);
if (curModel) {
gTextWriter->printf("Current Animation: %s\n", al::getActionName(curModel));
}
}
}
}
break;
case 1:
{
PuppetActor* debugPuppet = Client::getDebugPuppet();
PuppetInfo* debugInfo = Client::getDebugPuppetInfo();
if (debugPuppet && debugInfo) {
al::LiveActor *curModel = debugPuppet->getCurrentModel();
gTextWriter->printf("Is Nametag Visible: %s\n", BTOC(debugPuppet->mNameTag->isVisible()));
gTextWriter->printf("Is Nametag Alive: %s\n", BTOC(debugPuppet->mNameTag->mIsAlive));
gTextWriter->printf("Nametag Normalized Dist: %f\n", debugPuppet->mNameTag->mNormalizedDist);
gTextWriter->printf("Nametag State: %s\n", debugPuppet->mNameTag->getCurrentState());
gTextWriter->printf("Is Current Model Clipped: %s\n",
BTOC(al::isClipped(curModel)));
gTextWriter->printf("Is Debug Puppet Tagged: %s\n", BTOC(debugInfo->isIt));
}
}
break;
case 2:
{
al::PlayerHolder *pHolder = al::getScenePlayerHolder(curScene);
PlayerActorHakoniwa *p1 = pHolder->tryGetPlayer(0);
if (p1->mHackKeeper && p1->mHackKeeper->currentHackActor) {
al::LiveActor *curHack = p1->mHackKeeper->currentHackActor;
gTextWriter->printf("Current Hack Animation: %s\n", al::getActionName(curHack));
gTextWriter->printf("Current Hack Name: %s\n",
p1->mHackKeeper->getCurrentHackName());
sead::Quatf captureRot = curHack->mPoseKeeper->getQuat();
gTextWriter->printf("Current Hack Rot: %f %f %f %f\n", captureRot.x,
captureRot.y, captureRot.z, captureRot.w);
sead::Quatf calcRot;
al::calcQuat(&calcRot, curHack);
gTextWriter->printf("Calc Hack Rot: %f %f %f %f\n", calcRot.x,
calcRot.y, calcRot.z, calcRot.w);
}else {
gTextWriter->printf("Cur Action: %s\n", p1->mPlayerAnimator->mAnimFrameCtrl->getActionName());
gTextWriter->printf("Cur Sub Action: %s\n", p1->mPlayerAnimator->curSubAnim.cstr());
gTextWriter->printf("Is Cappy Flying? %s\n", BTOC(p1->mHackCap->isFlying()));
if(p1->mHackCap->isFlying()) {
gTextWriter->printf("Cappy Action: %s\n", al::getActionName(p1->mHackCap));
sead::Vector3f *capTrans = al::getTransPtr(p1->mHackCap);
sead::Vector3f *capRot = &p1->mHackCap->mJointKeeper->mJointRot;
gTextWriter->printf("Cap Coords:\nX: %f\nY: %f\nZ: %f\n", capTrans->x, capTrans->y, capTrans->z);
gTextWriter->printf("Cap Rot:\nX: %f\nY: %f\nZ: %f\n", capRot->x, capRot->y, capRot->z);
gTextWriter->printf("Cap Skew: %f\n", p1->mHackCap->mJointKeeper->mSkew);
}
}
}
break;
default:
break;
}
renderer->begin();
//sead::Matrix34f mat = sead::Matrix34f::ident;
//mat.setBase(3, sead::Vector3f::zero); // Sets the position of the matrix.
// For cubes, you need to put this at the location.
// For spheres, you can leave this at 0 0 0 since you set it in its draw function.
renderer->setModelMatrix(sead::Matrix34f::ident);
if (curPuppet) {
renderer->drawSphere4x8(curPuppet->getInfo()->playerPos, 20, sead::Color4f(1.f, 0.f, 0.f, 0.25f));
renderer->drawSphere4x8(al::getTrans(curPuppet), 20, sead::Color4f(0.f, 0.f, 1.f, 0.25f));
}
renderer->end();
isInGame = false;
}
gTextWriter->endDraw();
al::executeDraw(curSequence->mLytKit, "2Dバック(メイン画面)");
}
void sendShinePacket(GameDataHolderWriter thisPtr, Shine* curShine) {
if (!curShine->isGot()) {
Client::sendShineCollectPacket(curShine->shineId);
}
GameDataFunction::setGotShine(thisPtr, curShine->curShineInfo);
}
void stageInitHook(al::ActorInitInfo *info, StageScene *curScene, al::PlacementInfo const *placement, al::LayoutInitInfo const *lytInfo, al::ActorFactory const *factory, al::SceneMsgCtrl *sceneMsgCtrl, al::GameDataHolderBase *dataHolder) {
al::initActorInitInfo(info, curScene, placement, lytInfo, factory, sceneMsgCtrl,
dataHolder);
Client::clearArrays();
Client::setSceneInfo(*info, curScene);
if (Client::getServerMode() != NONE) {
GameModeInitInfo initModeInfo(info, curScene);
Client::initMode(initModeInfo);
}
Client::sendGameInfPacket(info->mActorSceneInfo.mSceneObjHolder);
}
PlayerCostumeInfo *setPlayerModel(al::LiveActor *player, const al::ActorInitInfo &initInfo, const char *bodyModel, const char *capModel, al::AudioKeeper *keeper, bool isCloset) {
Client::sendCostumeInfPacket(bodyModel, capModel);
return PlayerFunction::initMarioModelActor(player, initInfo, bodyModel, capModel, keeper, isCloset);
}
al::SequenceInitInfo* initInfo;
ulong constructHook() { // hook for constructing anything we need to globally be accesible
__asm("STR X21, [X19,#0x208]"); // stores WorldResourceLoader into HakoniwaSequence
__asm("MOV %[result], X20"
: [result] "=r"(
initInfo)); // Save our scenes init info to a gloabl ptr so we can access it later
Client::sInstance = new Client(playBufSize);
return 0x20;
}
bool threadInit(HakoniwaSequence *mainSeq) { // hook for initializing client class
al::LayoutInitInfo lytInfo = al::LayoutInitInfo();
al::initLayoutInitInfo(&lytInfo, mainSeq->mLytKit, 0, mainSeq->mAudioDirector, initInfo->mSystemInfo->mLayoutSys, initInfo->mSystemInfo->mMessageSys, initInfo->mSystemInfo->mGamePadSys);
Client::sInstance->init(lytInfo);
return GameDataFunction::isPlayDemoOpening(mainSeq->mGameDataHolder);
}
bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
StageScene* stageScene = (StageScene*)sequence->curScene;
static bool isCameraActive = false;
bool isFirstStep = al::isFirstStep(sequence);
al::PlayerHolder *pHolder = al::getScenePlayerHolder(stageScene);
PlayerActorHakoniwa* p1 = (PlayerActorHakoniwa*)al::tryGetPlayerActor(pHolder, 0);
if (isFirstStep) {
Client::tryRestartCurrentMode();
}
isInGame = !stageScene->isPause();
Client::setGameActive(!stageScene->isPause());
Client::setStageInfo(stageScene->mHolder);
Client::updateStates();
if (Client::isNeedUpdateShines()) {
Client::updateShines();
}
updatePlayerInfo(stageScene->mHolder, p1);
static bool isDisableMusic = false;
if (al::isPadHoldZR(-1)) {
if (al::isPadTriggerUp(-1)) debugMode = !debugMode;
if (al::isPadTriggerLeft(-1)) pageIndex--;
if (al::isPadTriggerRight(-1)) pageIndex++;
if(pageIndex < 0) {
pageIndex = maxPages - 1;
}
if(pageIndex >= maxPages) pageIndex = 0;
} else if (al::isPadHoldZL(-1)) {
if (debugMode) {
if (al::isPadTriggerLeft(-1)) debugPuppetIndex--;
if (al::isPadTriggerRight(-1)) debugPuppetIndex++;
if(debugPuppetIndex < 0) {
debugPuppetIndex = playBufSize - 2;
}
if (debugPuppetIndex >= playBufSize)
debugPuppetIndex = 0;
}
} else if (al::isPadHoldL(-1)) {
if (al::isPadTriggerLeft(-1)) Client::toggleCurrentMode();
if (al::isPadTriggerRight(-1)) {
if (debugMode) {
PuppetInfo *debugPuppet = Client::getDebugPuppetInfo();
if (debugPuppet) {
debugPuppet->playerPos = al::getTrans(p1);
al::calcQuat(&debugPuppet->playerRot, p1);
const char *hackName = p1->mHackKeeper->getCurrentHackName();
debugPuppet->isCaptured = hackName != nullptr;
if (debugPuppet->isCaptured) {
strcpy(debugPuppet->curHack, hackName);
} else {
strcpy(debugPuppet->curHack, "");
}
}
}
}
if (al::isPadTriggerUp(-1)) {
if (debugMode) {
PuppetInfo* debugPuppet = Client::getDebugPuppetInfo();
if (debugPuppet) {
debugPuppet->isIt = !debugPuppet->isIt;
}
} else {
isDisableMusic = !isDisableMusic;
}
}
}
if (isDisableMusic) {
if (al::isPlayingBgm(stageScene)) {
al::stopAllBgm(stageScene, 0);
}
}
return isFirstStep;
}
void seadPrintHook(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
Logger::log(fmt, args);
va_end(args);
}