mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-25 04:35:17 +00:00
101 lines
No EOL
3.5 KiB
C++
101 lines
No EOL
3.5 KiB
C++
#pragma once
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#include "types.h"
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#include "al/scene/Scene.h"
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#include "al/audio/AudioDirector.h"
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#include "al/layout/LayoutKit.h"
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#include "al/layout/LayoutInitInfo.h"
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#include "al/sequence/Sequence.h"
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#include "al/sequence/SequenceInitInfo.h"
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#include "al/gamepad/util.h"
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#include "game/StageScene/StageScene.h"
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#include "game/WorldList/WorldResourceLoader.h"
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#include "game/GameData/GameDataHolderAccessor.h"
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#include "HakoniwaStateDeleteScene.h"
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#include "HakoniwaStateDemoOpening.h"
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#include "HakoniwaStateDemoEnding.h"
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#include "HakoniwaStateDemoWorldWarp.h"
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#include "HakoniwaStateSimpleDemo.h"
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#include "HakoniwaStateBootLoadData.h"
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namespace al
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{
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class WipeHolder;
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class ScreenCaptureExecutor;
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class BootLayout;
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} // namespace al
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class HakoniwaSequence : public al::Sequence {
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public:
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HakoniwaSequence(const char *);
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bool isDisposable(void);
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void updatePadSystem(void);
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void destroySceneHeap(bool);
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void init(al::SequenceInitInfo const &);
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void initSystem(void);
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void update(void);
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bool isEnableSave(void);
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void drawMain(void);
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al::Scene *getCurrentScene(void) const; // {return this->curScene}
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void* qword20;
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void* qword28;
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void* qword30;
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void* qword38;
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void* qword40;
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void* qword48;
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void* qword50;
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void* qword58;
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void* qword60;
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void* qword68;
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void* qword70;
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void* qword78;
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void* qword80;
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void* qword88;
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al::AudioDirector *mAudioDirector; // 0x90
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void *qword98;
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void *qwordA0;
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void *qwordA8;
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al::Scene *curScene; // 0xB0
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GameDataHolderAccessor mGameDataHolder; // 0xB8
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al::GamePadSystem *mGamepadSys; // 0xC0
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HakoniwaStateDemoOpening *mDemoOpening; // 0xC8
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HakoniwaStateDemoEnding *mDemoEnding; // 0xD0
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HakoniwaStateDemoWorldWarp *mDemoWorldWarp; // 0xD8
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HakoniwaStateSimpleDemo *mSimpleDemo; // 0xE0
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HakoniwaStateBootLoadData *mBootLoadData; // 0xE8
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HakoniwaStateDeleteScene *mDeleteScene; // 0xF0
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al::LayoutKit* mLytKit; // 0xF8
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// al::initSceneCreator(al::IUseSceneCreator *,al::SequenceInitInfo const&,al::GameDataHolderBase *,al::AudioDirector *,al::ScreenCaptureExecutor *,alSceneFunction::SceneFactory *) .text 00000000009F2270 0000007C 00000050 FFFFFFFFFFFFFFF8 R . . . B . .
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// undefined * * field_0x0;
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// undefined padding_120[0x120];
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// al::Scene * curScene;
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// undefined padding_8[0x8];
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// al::AudioDirector * field_0x90;
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// undefined padding_24[0x24];
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// StageScene * stageScene;
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// GameDataHolderAccessor *gameDataHolder;
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// undefined padding_024[0x24];
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// HakoniwaStateDemoWorldWarp * stateDemoWorldWarp;
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// undefined padding_192[0x192];
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// int nextScenarioNo;
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// undefined padding_12[0x12];
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// al::WipeHolder * field_0x1b0;
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// undefined padding_0024[0x24];
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// long * field_0x1d0;
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// undefined padding_48[0x48];
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// WorldResourceLoader * worldResourceLoader;
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// undefined padding_0x16[0x16];
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// undefined * field_0x220;
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// undefined padding_0x144[0x144];
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// undefined * field_0x2b8;
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// undefined padding_0x160[0x160];
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// undefined8 field_0x360;
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}; |