SuperMarioOdysseyOnline/include/al/layout/SimpleLayoutAppearWaitEnd.h

24 lines
637 B
C++

#pragma once
#include "al/layout/LayoutActor.h"
namespace al {
class SimpleLayoutAppearWaitEnd : public al::LayoutActor {
public:
SimpleLayoutAppearWaitEnd(char const*, char const*, al::LayoutInitInfo const&, char const*,
bool);
SimpleLayoutAppearWaitEnd(al::LayoutActor*, char const*, char const*, al::LayoutInitInfo const&,
char const*);
void appear(void);
void end(void);
void startWait(void);
void exeAppear(void);
void exeWait(void);
void exeEnd(void);
bool isWait(void) const;
bool isAppearOrWait(void) const;
};
}