mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-30 23:23:07 +00:00
104 lines
No EOL
3.4 KiB
C++
104 lines
No EOL
3.4 KiB
C++
#pragma once
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#include "types.h"
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#include "al/scene/Scene.h"
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#include "al/audio/AudioDirector.h"
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#include "al/layout/LayoutKit.h"
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#include "al/layout/LayoutInitInfo.h"
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#include "al/sequence/Sequence.h"
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#include "al/sequence/SequenceInitInfo.h"
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#include "al/gamepad/util.h"
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#include "game/StageScene/StageScene.h"
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#include "game/WorldList/WorldResourceLoader.h"
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#include "game/GameData/GameDataHolderAccessor.h"
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#include "HakoniwaStateDeleteScene.h"
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#include "HakoniwaStateDemoOpening.h"
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#include "HakoniwaStateDemoEnding.h"
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#include "HakoniwaStateDemoWorldWarp.h"
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#include "HakoniwaStateSimpleDemo.h"
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#include "HakoniwaStateBootLoadData.h"
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namespace al {
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class WipeHolder;
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class ScreenCaptureExecutor;
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class SeadAudioPlayer;
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class AudioBusSendFader;
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class SimpleAudioUser;
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} // namespace al
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class BootLayout;
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class TimeBalloonSequenceInfo;
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class CollectBgmPlayer;
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class LoadLayoutCtrl;
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class HakoniwaSequence : public al::Sequence {
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public:
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HakoniwaSequence(const char *);
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bool isDisposable(void);
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void updatePadSystem(void);
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void destroySceneHeap(bool);
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void init(al::SequenceInitInfo const &);
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void initSystem(void);
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void update(void);
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bool isEnableSave(void);
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void drawMain(void);
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al::Scene* getCurrentScene(void) const; // {return this->curScene}
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void exeBootLoadData();
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void exeDemoOpening();
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void exeLoadWorldResource();
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void exeLoadWorldResourceWithBoot();
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void exeLoadStage();
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void exePlayStage();
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void exeDemoWorldWarp();
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void exeDemoEnding();
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void exeDestroy();
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void exeMiss();
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void exeMissCoinSub();
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void exeMissEnd();
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void exeDemoLava();
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void exeFadeToNewGame();
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al::Scene *curScene; // 0xB0
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GameDataHolderAccessor mGameDataHolder; // 0xB8
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al::GamePadSystem *mGamepadSys; // 0xC0
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HakoniwaStateDemoOpening *mDemoOpening; // 0xC8
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HakoniwaStateDemoEnding *mDemoEnding; // 0xD0
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HakoniwaStateDemoWorldWarp *mDemoWorldWarp; // 0xD8
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HakoniwaStateSimpleDemo *mSimpleDemo; // 0xE0
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HakoniwaStateBootLoadData *mBootLoadData; // 0xE8
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HakoniwaStateDeleteScene *mDeleteScene; // 0xF0
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al::LayoutKit* mLytKit; // 0xF8
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bool mYBalls;
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sead::FixedSafeString<0x80> stageName;
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int scenarioNum;
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al::ScreenCaptureExecutor* mScreenCapExecutor;
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al::WipeHolder* mWipeHolder;
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bool mMissEnd;
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al::SimpleLayoutAppearWaitEnd* mCounterMiss;
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int mCurCoins;
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int mFinalCoins;
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BootLayout* mBootLayout;
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al::EffectSystem* mEffectSystem;
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al::AsyncFunctorThread* mInitThread;
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bool mInitialized;
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al::SeadAudioPlayer* mSeAudioPlayer;
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al::SeadAudioPlayer* mBgmAudioPlayer;
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al::AudioBusSendFader* mBusSendFader;
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WorldResourceLoader* mResourceLoader;
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sead::Heap* mPlayerResHeap;
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sead::FixedSafeString<0x80> mCapName;
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sead::FixedSafeString<0x80> mCostumeName;
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al::SimpleAudioUser* mPlayerAudioUser;
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bool mHackEnd;
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TimeBalloonSequenceInfo* mBalloonSeqInfo;
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CollectBgmPlayer* mCollectBgmPlayer;
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sead::FixedSafeString<0x80> mLanguage;
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int mFileId;
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LoadLayoutCtrl* mLoadLayoutCtrl;
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bool mKidsMode;
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}; |