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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
#pragma once
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//#include <inttypes.h>
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#include <stdalign.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "sead/prim/seadSafeString.h"
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typedef unsigned char u8;
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typedef unsigned short u16;
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typedef unsigned int u32;
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typedef uint64_t u64;
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typedef __uint128_t u128;
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typedef signed char s8;
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typedef signed short s16;
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typedef signed int s32;
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typedef int64_t s64;
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typedef __int128_t s128;
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// bool size is implementation defined, so use these where it's important
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typedef u8 bool1;
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typedef u32 bool4;
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typedef float f32;
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typedef double f64;
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typedef unsigned long int ulong;
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typedef unsigned int usize_t;
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typedef unsigned long int ulong;
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typedef unsigned short int ushort;
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typedef unsigned int uint;
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typedef unsigned char uchar;
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typedef unsigned char undefined;
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typedef unsigned char undefined1;
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typedef unsigned short undefined2;
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typedef unsigned int undefined3;
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typedef unsigned int undefined4;
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typedef unsigned long undefined8;
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const u8 MAX_HOSTNAME_LENGTH = 50;
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typedef sead::FixedSafeString<MAX_HOSTNAME_LENGTH + 1> hostname;
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enum SocketLogState {
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SOCKET_LOG_UNINITIALIZED = 0,
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SOCKET_LOG_CONNECTED = 1,
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SOCKET_LOG_UNAVAILABLE = 2,
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SOCKET_LOG_DISCONNECTED = 3
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};
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//typedef signed int ssize_t;
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//typedef unsigned int uintptr_t;
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//typedef signed int intptr_t;
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typedef __builtin_va_list va_list;
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#define va_start(v,l) __builtin_va_start(v,l)
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#define va_end(v) __builtin_va_end(v)
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#define RAD(deg) (deg * (M_PI / 180)) // converts Degrees to Radians
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#define DEG(rad) (rad * (180 / M_PI)) // converts Radians to Degrees
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#define BTOC(bool) (bool ? "True" : "False") // converts boolean to true/false char
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#define ACNT(arr) (sizeof(arr) / sizeof(arr[0])) // returns size of inputted array
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// used to convert macro values to strings
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#define STRINGIFY(x) #x
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#define TOSTRING(x) STRINGIFY(x)
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//using u64 = std::uint64_t;
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//using s64 = std::int64_t;
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// stores a result on a lot of OS-related functions
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typedef u32 Result;
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typedef u32 Handle;
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typedef void (*ThreadFunc)(void*);
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enum Direction
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{
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RIGHT = 0,
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LEFT = 1,
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UP = 2,
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DOWN = 3
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};
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struct Rect
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{
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float left;
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float bottom;
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float right;
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float top;
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};
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#define PACKED __attribute__((packed))
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#define USED __attribute__((used))
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