mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-12-22 16:30:20 +00:00
60a5179e4b
Throwing tries to call `std::__throw_out_of_range_fmt` which results in a crash. The cause of the out of bounds accesses needs to be investigated.
1163 lines
No EOL
39 KiB
C++
1163 lines
No EOL
39 KiB
C++
#pragma once
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#include <cstddef>
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#include "crc32.h"
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#include "basis/seadTypes.h"
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namespace PlayerAnims {
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enum class Type : s16 {
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Unknown = -1,
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// Action Names
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ChairSitDown,
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DamageDown,
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DamageDownSwim,
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DamageDownSwimSurface,
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DemoWorldMoveForwardFirst,
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DemoWorldMoveForwardNormal,
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MotorcycleRide,
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MotorcycleRideClash,
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MotorcycleRideJump,
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MotorcycleRideLand,
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MotorcycleRideRunStart,
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Move,
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MoveMoon,
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ExitPictureDown,
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NoDamageDown,
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NoDamageDownSwim,
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NoDamageDownSwimSurface,
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RestartSpinJumpL,
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RestartSpinJumpR,
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JumpCapCatch,
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JumpCapCatchAir,
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SandWait,
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SandWalk,
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StartSpinJumpL,
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StartSpinJumpR,
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SwimSurfaceNormal,
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SwimSurfaceCarry,
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DemoGetShineGrandStartNormal,
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DemoGetShineGrandStartEmpty,
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DemoCapOffWait,
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// Anim Names
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AreaWait64,
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AreaWaitAloha,
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AreaWaitBalance,
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AreaWaitBeach,
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AreaWaitCold,
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AreaWaitDance01,
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AreaWaitDance02,
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AreaWaitDance03,
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AreaWaitFight,
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AreaWaitGetwarm,
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AreaWaitGuitar,
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AreaWaitHeatGround,
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AreaWaitHot,
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AreaWaitJog,
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AreaWaitLookUp,
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AreaWaitSayCheese,
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AreaWaitScared,
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AreaWaitSearch,
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AreaWaitSigh,
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AreaWaitSitDown,
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AreaWaitSleepy,
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AreaWaitSmell,
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AreaWaitStink,
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AreaWaitStretch,
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AreaWaitView,
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AreaWaitWaterfall,
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AreaWaitWonder,
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ArrowShoot,
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ArrowShootStart,
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BallToss,
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BallTossGround,
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BattleWait,
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BedSleep,
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BedSleepStart,
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BedSnooze,
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BedSnoozeStart,
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BikeRide,
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Bind,
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Brake,
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BubbleJump,
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BubbleStart,
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BubbleWait,
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CanoeDamage,
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CanoeDamageEnd,
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CanoeDamageStart,
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CanoePaddle,
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CanoeTurnL,
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CanoeTurnR,
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CanoeWait,
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Carry,
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CarryFront,
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CarryFrontStart,
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CarryFrontThrow,
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CarryUp,
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CarryUpStart,
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CarryUpThrow,
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CatapultStart,
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CatchCap,
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CatchCapJump,
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CatchCapJumpParts,
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CatchCapJumpPartsReverse,
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CatchCapParts,
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CatchKoopaCap,
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ClashWorldStandUp,
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ClimbTreeHandStandWait,
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Damage,
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DamageLand,
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DamageSwim,
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DamageSwimSurface,
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DamageSwimSurfaceLand,
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DamageWait,
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Dash,
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DashBrake,
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DashFast,
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DashTurn,
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Dead,
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Dead01,
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Dead02,
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Dead03,
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Dead04,
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DeadFall,
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DeadFire,
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DeadIce,
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DeadPoison,
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DeadSand,
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DeadWallow,
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DeadWater,
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DemoAppearFromHome,
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DemoBattleEndGiantWanderBoss,
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DemoBattleStartBossKnuckle,
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DemoBattleStartBreeda,
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DemoBattleStartBreedaFirst,
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DemoBattleStartGolemClimb,
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DemoBossRaidAttack,
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DemoCrashHome,
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DemoCrashHomeFall,
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DemoEnding01,
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DemoEnding02,
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DemoEnding03,
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DemoEnding04,
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DemoEnterChurch,
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DemoGetShine,
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DemoGetShineCloseUp,
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DemoGetShineEnd,
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DemoGetShineGrandCloseUp,
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DemoGetShineGrandCloseUpEnd,
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DemoGetShineGrandEnd,
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DemoGetShineGrandStart,
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DemoGetShineLand,
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DemoGetShinePaper,
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DemoGetShineRock,
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DemoGetShineScissors,
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DemoGetShineStart,
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DemoHackFirst,
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DemoHackKoopa01,
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DemoHackKoopa02,
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DemoJangoCapSearch,
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DemoJangoGetUp,
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DemoJangoLookAround,
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DemoJangoStolen,
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DemoJangoStolenLoop,
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DemoMeetCapNpcC01,
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DemoMeetCapNpcC01TalkWait,
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DemoMeetCapNpcC02,
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DemoMeetCapNpcC02ATalkWait,
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DemoMeetCapNpcC02BTalkWait,
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DemoMeetCapNpcC03,
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DemoMeetCapNpcC04TalkWait,
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DemoMeetCapNpcC06TalkWait,
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DemoMeetCapNpcC07TalkWait,
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DemoMeetCapNpcC08TalkWait,
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DemoMeetCapNpcC10A,
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DemoMeetCapNpcC10ATalkWait,
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DemoMeetCapNpcC10B,
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DemoMeetCapNpcC10BTalkWait,
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DemoOpening01,
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DemoOpeningCap,
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DemoOpeningDown,
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DemoPayToHome,
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DemoReset,
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DemoReturnToHome,
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DemoSitDownTalk,
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DemoSitDownWaitFirst,
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DemoStartJango,
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DemoStartJango2,
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DemoStartUpHome,
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DemoStartUpHomeSky,
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DemoStartWaterfall,
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DemoTakeOffKoopaForMoon,
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DemoTalkCapManHeroAppear,
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DemoTalkCapManHeroWalk,
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DemoWarpEnd,
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DemoWarpStart,
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DemoWorldLavaScenario1End,
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DemoWorldMoveBackward,
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DemoWorldMoveBackward1,
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DemoWorldMoveBackward2,
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DemoWorldMoveBackward3,
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DemoWorldMoveForward,
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DemoWorldMoveForwardArrive,
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DemoWorldMoveForwardNormal1,
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DemoWorldMoveForwardNormal2,
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DemoWorldMoveForwardNormal3,
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DemoWorldMoveMoonBackward,
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DemoWorldMoveMoonForward,
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DemoWorldMoveMoonForwardFirst,
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DemoWorldTakeoff,
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DemoWorldTakeoffEast,
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DemoWorldTakeoffForMoon,
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DemoWorldTakeoffForMoonFirst,
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DemoWorldTakeoffForMoonFirstTuxedo,
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DemoWorldTakeoffWest,
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DemoWorldWarpHole01,
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DemoWorldWarpHole02,
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DemoWorldWarpHole03,
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Dive,
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DiveInWater,
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DokanIn,
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DokanInHome,
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DokanInUpsideDown,
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DokanJump,
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DokanOut,
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DokanOutUpsideDown,
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DokanReady,
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DokanReadyHome,
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DokanSideIn,
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DokanSideOut,
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DoorIn,
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DoorOut,
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DoorStart,
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Fall,
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Fire,
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FireRun,
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FireRunStart,
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GetShine,
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GetShineCity,
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GetShineEmpty,
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GetShineGrand,
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GetShineSub,
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GrabCeilJump,
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GrabCeilStart,
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GrabCeilSwing,
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GrabCeilWait,
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Hack,
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HeadSliding,
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HeadSlidingStart,
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HipDrop,
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HipDropLand,
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HipDropReaction,
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HipDropStart,
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HomeCapManHeroAppear,
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Jump,
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Jump2,
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Jump3,
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JumpBack,
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JumpBroad,
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JumpBroad2,
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JumpBroad3,
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JumpBroad4,
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JumpBroad5,
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JumpBroad6,
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JumpBroad7,
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JumpBroad8,
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JumpBroad9,
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JumpCapCatchCommon,
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JumpCapLeapFrog,
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JumpDashFast,
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JumpEndHack,
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JumpFlap,
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JumpHipDrop,
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JumpInterp,
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JumpNpcTrample,
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JumpObjectReaction,
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JumpReverse,
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JumpReverseInterp,
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JumpTurn,
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Kick,
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KoopaCapPunchFinishL,
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KoopaCapPunchFinishLStart,
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KoopaCapPunchFinishR,
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KoopaCapPunchFinishRStart,
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KoopaCapPunchL,
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KoopaCapPunchLStart,
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KoopaCapPunchR,
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KoopaCapPunchRStart,
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KoopaDemoBattleStartChurchFirstLv2,
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KoopaDemoBattleStartChurchLv2,
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KoopaDemoBattleStartChurchSecondLv2,
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KoopaDemoBattleStartFirstLv1,
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KoopaDemoBattleStartFirstLv2,
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KoopaDemoBattleStartSecondLv1,
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KoopaDemoBattleStartSecondLv2,
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KoopaDemoBattleStartTalkBlendLv1,
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KoopaDemoClashBasement,
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Land,
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LandDownFall,
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LandJump3,
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LandRolling,
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LandStiffen,
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LandTurn,
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MainScenarioCameraWait,
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MofumofuDemoOpening1,
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MofumofuDemoOpening2,
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MotorcycleRideC,
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MotorcycleRideClashC,
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MotorcycleRideClashL,
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MotorcycleRideClashR,
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MotorcycleRideJumpC,
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MotorcycleRideJumpL,
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MotorcycleRideJumpR,
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MotorcycleRideL,
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MotorcycleRideLandC,
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MotorcycleRideLandL,
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MotorcycleRideLandR,
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MotorcycleRideOn,
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MotorcycleRideR,
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MotorcycleRideRunStartC,
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MotorcycleRideRunStartL,
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MotorcycleRideRunStartR,
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MotorcycleRideStart,
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MotorcycleRideStartL,
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MotorcycleRideStartR,
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MotorcycleWait,
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OpeningStandUp,
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PauseMenu2Player,
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PauseMenuContinue,
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PauseMenuContinueEnd,
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PauseMenuData,
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PauseMenuHelp,
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PauseMenuNewGame,
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PauseMenuSave,
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PauseMenuStart,
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PauseMenuWait,
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PoleCatch,
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PoleClimb,
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PoleFall,
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PoleHandStandEnd,
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PoleHandStandJump,
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PoleHandStandStart,
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PoleHandStandTurn,
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PoleHandStandWait,
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PoleTurn,
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PoleWait,
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Punch,
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Push,
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RabbitGet,
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RaceManHack,
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RaceManHackEnd,
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RaceManHackStart,
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RaceManJumpEnd,
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RaceManJumpStart,
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RaceManResultLose,
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RaceManResultWin,
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RaceResultLose,
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RaceResultWin,
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ReactionCapOn,
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Rolling,
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RollingEnd,
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RollingEndBackUp,
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RollingJump,
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RollingLand,
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RollingStandUp,
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RollingStart,
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RoswellPut,
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RoswellRun,
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RoswellThrow,
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RoswellWait,
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Run,
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RunMoon,
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RunStart,
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SandWaitNormal,
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SandWaitStrong,
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SandWalkNormal,
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SandWalkStrong,
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SitDown,
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SitDownEnd,
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SitDownLand,
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SitDownSleep,
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SitDownSleepEnd,
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SitDownSleepStart,
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SitDownStart,
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Sleep,
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SleepStart,
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Slide,
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SlopeSlide,
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SlopeSlideBack,
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Snooze,
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SnoozeStart,
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SphinxRideClash,
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SphinxRideFall,
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SphinxRideGetOn,
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SphinxRideJump,
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SphinxRideJumpStart,
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SphinxRideOn,
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SphinxRideRide,
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SphinxRideRideOn,
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SphinxRideRideStartL,
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SphinxRideRideStartR,
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SphinxRideRunSlow,
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SphinxRideStop,
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SphinxRideStopStart,
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SpinCap,
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SpinCapAirStart,
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SpinCapAirStartCapCatch,
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SpinCapAirStartDoubleDown,
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SpinCapAirStartDoubleLeft,
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SpinCapAirStartDoubleRight,
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SpinCapAirStartDoubleUp,
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SpinCapAirStartLeft,
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SpinCapAirStartLong,
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SpinCapAirStartRight,
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SpinCapEnd,
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SpinCapJumpStart,
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SpinCapStart,
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SpinCapStart2Left,
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SpinCapStart2Right,
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SpinCapStart3Left,
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SpinCapStart3Right,
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SpinCapStartCapCatch,
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SpinCapStartDoubleDown,
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SpinCapStartDoubleLeft,
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SpinCapStartDoubleRight,
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SpinCapStartDoubleUp,
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SpinCapStartLeft,
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SpinCapStartLong,
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SpinCapStartRight,
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SpinCapStartRolling,
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SpinCapWait,
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SpinGroundL,
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SpinGroundR,
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SpinJump,
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SpinJumpDownFall,
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SpinJumpDownFallL,
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SpinJumpDownFallR,
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SpinJumpL,
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SpinJumpLoop,
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SpinJumpR,
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SpinJumpStart,
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SpinSeparate,
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SpinSeparateSwim,
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SquatEnd,
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SquatLand,
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SquatStart,
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SquatWait,
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SquatWalk,
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StabStart,
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StabUndarWait,
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StabUnderStart,
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StabWait,
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StabWallWait,
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SwimDieOver,
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SwimDive,
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SwimFallIn,
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SwimHeadSliding,
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SwimHeadSlidingEnd,
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SwimHeadSlidingIn,
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SwimHeadSlidingStart,
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SwimHipDrop,
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SwimHipDropLand,
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SwimHipDropStart,
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SwimJumpHipDrop,
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SwimLand,
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SwimSpinCapStart,
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SwimSpinCapStartDoubleDown,
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SwimSpinCapStartDoubleLeft,
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SwimSpinCapStartDoubleRight,
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SwimSpinCapStartDoubleUp,
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SwimSpinCapStartLeft,
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SwimSpinCapStartRight,
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SwimSquat,
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SwimSquatWalk,
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SwimStand,
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SwimStandMove,
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SwimStandSurface,
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SwimStandWait,
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SwimSurface,
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SwimTalkWait,
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SwimTrample,
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SwimTrampoline,
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SwimWait,
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SwimWalk,
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TalkEnd,
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TalkTurn,
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TalkTurnL90,
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TalkTurnR90,
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TalkWait,
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TestDemoDiverA,
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TestDemoDiverB,
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TestDemoE3001,
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TestRunBack,
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TestRunFront,
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TestRunLeft,
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TestRunRight,
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TestRunWait,
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ThrowCap,
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ThrowCapJump,
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ThrowCapJumpParts,
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ThrowCapParts,
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TouchJump,
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TouchJumpLong,
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TouchJumpLongSign,
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TractorBubbleEmd,
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TractorBubbleEnd,
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TractorBubbleStart,
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TractorBubbleWait,
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TreeClimb,
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TreeFall,
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Turn,
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TurnPoint,
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TurnStep,
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Wait,
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WaitCold,
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WaitDemo,
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WaitDigPoint,
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WaitHot,
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WaitRelax,
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WaitRelaxStart,
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WaitVeryCold,
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Walk,
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WalkDemo,
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WalkSoft,
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WallCatch,
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WallCatchEnd,
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WallCatchEndFast,
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WallCatchEndJump,
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WallCatchMoveL,
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WallCatchMoveR,
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WallCatchStart,
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WallJump,
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WallKeep,
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WallKeepReverse,
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WallLand,
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WallSlideL,
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WallSlideR,
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WarpIn,
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WarpOut,
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WarpWait,
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WaterRoadMove,
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WearEnd,
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WhipAttackEnd,
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WhipAttackStart,
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WhipAttackWait,
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WhipWait,
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WorldWarpBind,
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WorldWarpBindStart,
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WorldWarpIn,
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WorldWarpOut,
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// Capture Anims
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BubbleCannonJump,
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Down,
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HackCancelJump,
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HackHighJump,
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HackJump,
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HackStart,
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HackStartDown,
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HackWait,
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HackWaitSpeedy,
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LandFrontDown,
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LandFrontUp,
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MoveSpeedy,
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Up,
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Angry,
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AppearSign,
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AppearStart,
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AttackSuccess,
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Blow,
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BlowDown,
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Clash,
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Coverd,
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DamageCap,
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Find,
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HackCharge,
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HackChargeFull,
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HackChargeTurn,
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HackRunCoverd,
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PressDown,
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RunCoverd,
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RunNaked,
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Swoon,
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SwoonEnd,
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SwoonStart,
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Trampled,
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TrampledEnd,
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TurnCoverd,
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TurnNaked,
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BlowEnd,
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BlowSign,
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BlowStart,
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BlowWide,
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Reaction,
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Charge,
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ChargeStart,
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Dummy,
|
|
Idle,
|
|
ReactionCap,
|
|
ReactionCapSand,
|
|
ReactionJump,
|
|
ReactionJumpSand,
|
|
RunHack,
|
|
RunStartHack,
|
|
WaitHack,
|
|
Attack,
|
|
AttackHit,
|
|
AttackSecond,
|
|
AttackSecondSign,
|
|
AttackSign,
|
|
HackAttack,
|
|
HackAttackJump,
|
|
HackAttackMiss,
|
|
HackAttackQuick,
|
|
HackJumpEnd,
|
|
HackJumpHigh,
|
|
JumpEnd,
|
|
JumpStart,
|
|
PressDownBlow,
|
|
PressDownPress,
|
|
SwoonStartLand,
|
|
HighFall,
|
|
HighJump,
|
|
LandSwim,
|
|
NpcFall,
|
|
NpcJump,
|
|
NpcJumpStart,
|
|
RunFast,
|
|
RunSlow,
|
|
RunStay,
|
|
Swim,
|
|
SwimHackStart,
|
|
SwimReaction,
|
|
SwimSwoon,
|
|
SwimSwoonEnd,
|
|
SwimSwoonStart,
|
|
SwimSwoonStartLand,
|
|
SwoonStartFall,
|
|
UpperPunch,
|
|
Appear,
|
|
Shot,
|
|
SwoonTrampled,
|
|
AttackEnd,
|
|
AttackStart,
|
|
MoveEnd,
|
|
MoveStart,
|
|
Recover,
|
|
Trample,
|
|
Expand,
|
|
ExpandAir,
|
|
ExpandEnemy,
|
|
ExpandSign,
|
|
ExpandSignEnemy,
|
|
ExpandWait,
|
|
ExpandWaitEnd,
|
|
Hold,
|
|
Shrink,
|
|
ShrinkAir,
|
|
ShrinkReactionHead,
|
|
ShrinkReactionHip,
|
|
TurnEnemy,
|
|
TurnHack,
|
|
WaitAir,
|
|
FallNormal,
|
|
Glide,
|
|
GlideDrop,
|
|
GlideL,
|
|
GlideLStart,
|
|
GlideR,
|
|
GlideRStart,
|
|
GlideRise,
|
|
GlideStart,
|
|
HackEnd,
|
|
HackEndFly,
|
|
JumpEndNormal,
|
|
ReactionTrampled,
|
|
Talk,
|
|
WaitNormal,
|
|
WaitSandSink,
|
|
AttackTrample,
|
|
AttackUp,
|
|
Break,
|
|
BreakGroundHit,
|
|
BreakReaction,
|
|
BreakWait,
|
|
FallFly,
|
|
Fly,
|
|
FlyChase,
|
|
FlyWait,
|
|
RecoverSign,
|
|
Boost,
|
|
BoostStart,
|
|
Explosion,
|
|
FallDown,
|
|
FlyWaitStart,
|
|
Standby,
|
|
Turbo,
|
|
AttackTower,
|
|
DashTower,
|
|
DashTowerBottom,
|
|
FallTower,
|
|
FindTower,
|
|
HackEndTower,
|
|
JumpTower,
|
|
LandTower,
|
|
Miss,
|
|
MissTower,
|
|
PressDownTower,
|
|
Reset,
|
|
RideOn,
|
|
RideOnTower,
|
|
RunTower,
|
|
RunTowerBottom,
|
|
SandGeyser,
|
|
SandGeyserTower,
|
|
SandWaitTower,
|
|
SandWalkTower,
|
|
SlideTower,
|
|
SwoonLoop,
|
|
WaitTower,
|
|
WalkTower,
|
|
WalkTowerBottom,
|
|
EnemyRun,
|
|
HackRun,
|
|
Choke,
|
|
ChokeEnd,
|
|
ChokeStart,
|
|
HackStartChoke,
|
|
Look,
|
|
Swallow,
|
|
SwoonChoke,
|
|
SwoonEndChoke,
|
|
SwoonStartChoke,
|
|
Vomit,
|
|
WaitChoke,
|
|
DashR,
|
|
FishingUp,
|
|
FishingUpGold,
|
|
JumpGround,
|
|
ReactionWall,
|
|
RollingRail,
|
|
RollingRailReverse,
|
|
RollingReverse,
|
|
SwimStart,
|
|
SwimSurfaceEnemy,
|
|
SwimWaitStart,
|
|
TurnPlayer,
|
|
WaitGround,
|
|
AdlibWait,
|
|
Generate,
|
|
JumpEndHigh,
|
|
JumpEndLow,
|
|
Stretch,
|
|
StretchFall,
|
|
StretchRun,
|
|
StretchWait,
|
|
UpperObjStart,
|
|
UpperObjWait,
|
|
BlowDownCommon,
|
|
PressDownCommon,
|
|
Reload,
|
|
Shoot,
|
|
SwoonReaction,
|
|
AttackMove,
|
|
AttackMoveForest,
|
|
AttackWaitL,
|
|
AttackWaitR,
|
|
DashAfterL,
|
|
DashAfterR,
|
|
DashL,
|
|
EnemyAttack,
|
|
EnemyAttackL,
|
|
EnemyAttackLEnd,
|
|
EnemyAttackLStart,
|
|
EnemyAttackR,
|
|
EnemyAttackREnd,
|
|
EnemyAttackRStart,
|
|
EnemyAttackSign,
|
|
EnemyFall,
|
|
EnemyFallStart,
|
|
EnemyLand,
|
|
EnemyRunStart,
|
|
FindMario,
|
|
FootHoldJumpL,
|
|
FootHoldJumpR,
|
|
FootHoldL,
|
|
FootHoldR,
|
|
HackStartShort,
|
|
HackStartWithTurn,
|
|
ListPose,
|
|
Lost,
|
|
MoveTouch,
|
|
NoticeSniff,
|
|
ReactionSeaOfTrees,
|
|
RunAfterL,
|
|
RunAfterR,
|
|
RunL,
|
|
RunR,
|
|
RunStartL,
|
|
RunStartR,
|
|
SleepReactionHipDrop,
|
|
SleepSeaOfTrees,
|
|
SwoonStartDashClash,
|
|
TurnEndL,
|
|
TurnEndR,
|
|
TurnL180,
|
|
TurnL90,
|
|
TurnR180,
|
|
TurnR90,
|
|
WaitL,
|
|
WaitR,
|
|
WaitSniff,
|
|
WakeUpSwoonStart,
|
|
WalkAfterL,
|
|
WalkAfterR,
|
|
WalkEndL,
|
|
WalkEndR,
|
|
WalkGroundL,
|
|
WalkGroundR,
|
|
WalkL,
|
|
WalkR,
|
|
WalkStart,
|
|
WalkStartL,
|
|
WalkStartR,
|
|
AppearBall,
|
|
JumpStick,
|
|
SpinL,
|
|
SpinR,
|
|
SpinThrustL,
|
|
SpinThrustR,
|
|
Stick,
|
|
StickBendHorizontal,
|
|
StickBendVertical,
|
|
Thrust,
|
|
ThrustCancel,
|
|
ThrustEnd,
|
|
ThrustSign,
|
|
ThrustWait,
|
|
TrampleDown,
|
|
AttackPull,
|
|
Back,
|
|
BackEnd,
|
|
BackReturn,
|
|
HackDash,
|
|
HackDashPull,
|
|
HackMove,
|
|
HackPull,
|
|
HackPullStart,
|
|
HitAction,
|
|
HitEnd,
|
|
HoleIn,
|
|
Return,
|
|
Bubble,
|
|
// All Capture Actions
|
|
Bull,
|
|
Byugo,
|
|
BlowStartEnemy,
|
|
BlowStartHack,
|
|
IdleHack,
|
|
Stop,
|
|
FireBros,
|
|
Frog,
|
|
HackLand,
|
|
HackOff,
|
|
HackOn,
|
|
NpcLand,
|
|
HammerBros,
|
|
Imomu,
|
|
ExpandAirEnemy,
|
|
ExpandAirHack,
|
|
ExpandHack,
|
|
ExpandSignHack,
|
|
ShrinkAirHack,
|
|
ShrinkEnemy,
|
|
ShrinkHack,
|
|
ShrinkReactionHeadEnemy,
|
|
ShrinkReactionHeadHack,
|
|
ShrinkReactionHipEnemy,
|
|
ShrinkReactionHipHack,
|
|
Kakku,
|
|
FallHack,
|
|
KaronWing,
|
|
EnemyFly,
|
|
HackFly,
|
|
Killer,
|
|
Default,
|
|
SignExplosion,
|
|
Kuribo,
|
|
KuriboWing,
|
|
PackunFire,
|
|
ChokeDefault,
|
|
ChokeCap,
|
|
Eat,
|
|
VomitCap,
|
|
VomitDefault,
|
|
PackunPoison,
|
|
EatDown,
|
|
Pukupuku,
|
|
DashRSurface,
|
|
DashRWater,
|
|
RollingRSurface,
|
|
RollingRWater,
|
|
RollingLSurface,
|
|
RollingLWater,
|
|
SwimStartSurface,
|
|
SwimStartWater,
|
|
SwimWaitStartSurface,
|
|
SwimWaitStartWater,
|
|
SwimWaitSurface,
|
|
SwimWaitWater,
|
|
SwimWaitWaterHack,
|
|
SwimWater,
|
|
WaitMove,
|
|
AdlibWaitMove,
|
|
RunMove,
|
|
FallMove,
|
|
JumpEndEnemy,
|
|
JumpEndLowHack,
|
|
JumpEndHighHack,
|
|
Tank,
|
|
BlowDownCaptureParade,
|
|
PressDownCaptureParade,
|
|
MoveL,
|
|
MoveR,
|
|
MoveAfterL,
|
|
MoveAfterR,
|
|
MoveStartL,
|
|
MoveStartR,
|
|
Tsukkun,
|
|
StickBend,
|
|
ThrustEnemy,
|
|
ThrustHack,
|
|
ThrustWaitEnemy,
|
|
ThrustWaitHack,
|
|
Wanwan,
|
|
BackChain,
|
|
BackDirect,
|
|
WanwanBig,
|
|
End
|
|
};
|
|
|
|
static constexpr size_t ToValue(Type type) { return static_cast<std::uint16_t>(type); }
|
|
|
|
static constexpr Type ToType(std::uint16_t value) {return static_cast<Type>(value);}
|
|
|
|
static constexpr std::array<const char*, ToValue(Type::End)> s_Strs {
|
|
// Action Names
|
|
"ChairSitDown", "DamageDown", "DamageDownSwim", "DamageDownSwimSurface",
|
|
"DemoWorldMoveForwardFirst", "DemoWorldMoveForwardNormal", "MotorcycleRide",
|
|
"MotorcycleRideClash", "MotorcycleRideJump", "MotorcycleRideLand",
|
|
"MotorcycleRideRunStart", "Move", "MoveMoon", "ExitPictureDown", "NoDamageDown",
|
|
"NoDamageDownSwim", "NoDamageDownSwimSurface", "RestartSpinJumpL", "RestartSpinJumpR",
|
|
"JumpCapCatch", "JumpCapCatchAir", "SandWait", "SandWalk", "StartSpinJumpL",
|
|
"StartSpinJumpR", "SwimSurfaceNormal", "SwimSurfaceCarry",
|
|
"DemoGetShineGrandStartNormal", "DemoGetShineGrandStartEmpty", "DemoCapOffWait",
|
|
// Anim Names
|
|
"AreaWait64", "AreaWaitAloha", "AreaWaitBalance", "AreaWaitBeach", "AreaWaitCold",
|
|
"AreaWaitDance01", "AreaWaitDance02", "AreaWaitDance03", "AreaWaitFight",
|
|
"AreaWaitGetwarm", "AreaWaitGuitar", "AreaWaitHeatGround", "AreaWaitHot", "AreaWaitJog",
|
|
"AreaWaitLookUp", "AreaWaitSayCheese", "AreaWaitScared", "AreaWaitSearch",
|
|
"AreaWaitSigh", "AreaWaitSitDown", "AreaWaitSleepy", "AreaWaitSmell", "AreaWaitStink",
|
|
"AreaWaitStretch", "AreaWaitView", "AreaWaitWaterfall", "AreaWaitWonder", "ArrowShoot",
|
|
"ArrowShootStart", "BallToss", "BallTossGround", "BattleWait", "BedSleep",
|
|
"BedSleepStart", "BedSnooze", "BedSnoozeStart", "BikeRide", "Bind", "Brake",
|
|
"BubbleJump", "BubbleStart", "BubbleWait", "CanoeDamage", "CanoeDamageEnd",
|
|
"CanoeDamageStart", "CanoePaddle", "CanoeTurnL", "CanoeTurnR", "CanoeWait", "Carry",
|
|
"CarryFront", "CarryFrontStart", "CarryFrontThrow", "CarryUp", "CarryUpStart",
|
|
"CarryUpThrow", "CatapultStart", "CatchCap", "CatchCapJump", "CatchCapJumpParts",
|
|
"CatchCapJumpPartsReverse", "CatchCapParts", "CatchKoopaCap", "ClashWorldStandUp",
|
|
"ClimbTreeHandStandWait", "Damage", "DamageLand", "DamageSwim", "DamageSwimSurface",
|
|
"DamageSwimSurfaceLand", "DamageWait", "Dash", "DashBrake", "DashFast", "DashTurn",
|
|
"Dead", "Dead01", "Dead02", "Dead03", "Dead04", "DeadFall", "DeadFire", "DeadIce",
|
|
"DeadPoison", "DeadSand", "DeadWallow", "DeadWater", "DemoAppearFromHome",
|
|
"DemoBattleEndGiantWanderBoss", "DemoBattleStartBossKnuckle", "DemoBattleStartBreeda",
|
|
"DemoBattleStartBreedaFirst", "DemoBattleStartGolemClimb", "DemoBossRaidAttack",
|
|
"DemoCrashHome", "DemoCrashHomeFall", "DemoEnding01", "DemoEnding02", "DemoEnding03",
|
|
"DemoEnding04", "DemoEnterChurch", "DemoGetShine", "DemoGetShineCloseUp",
|
|
"DemoGetShineEnd", "DemoGetShineGrandCloseUp", "DemoGetShineGrandCloseUpEnd",
|
|
"DemoGetShineGrandEnd", "DemoGetShineGrandStart", "DemoGetShineLand",
|
|
"DemoGetShinePaper", "DemoGetShineRock", "DemoGetShineScissors", "DemoGetShineStart",
|
|
"DemoHackFirst", "DemoHackKoopa01", "DemoHackKoopa02", "DemoJangoCapSearch",
|
|
"DemoJangoGetUp", "DemoJangoLookAround", "DemoJangoStolen", "DemoJangoStolenLoop",
|
|
"DemoMeetCapNpcC01", "DemoMeetCapNpcC01TalkWait", "DemoMeetCapNpcC02",
|
|
"DemoMeetCapNpcC02ATalkWait", "DemoMeetCapNpcC02BTalkWait", "DemoMeetCapNpcC03",
|
|
"DemoMeetCapNpcC04TalkWait", "DemoMeetCapNpcC06TalkWait", "DemoMeetCapNpcC07TalkWait",
|
|
"DemoMeetCapNpcC08TalkWait", "DemoMeetCapNpcC10A", "DemoMeetCapNpcC10ATalkWait",
|
|
"DemoMeetCapNpcC10B", "DemoMeetCapNpcC10BTalkWait", "DemoOpening01", "DemoOpeningCap",
|
|
"DemoOpeningDown", "DemoPayToHome", "DemoReset", "DemoReturnToHome", "DemoSitDownTalk",
|
|
"DemoSitDownWaitFirst", "DemoStartJango", "DemoStartJango2", "DemoStartUpHome",
|
|
"DemoStartUpHomeSky", "DemoStartWaterfall", "DemoTakeOffKoopaForMoon",
|
|
"DemoTalkCapManHeroAppear", "DemoTalkCapManHeroWalk", "DemoWarpEnd", "DemoWarpStart",
|
|
"DemoWorldLavaScenario1End", "DemoWorldMoveBackward", "DemoWorldMoveBackward1",
|
|
"DemoWorldMoveBackward2", "DemoWorldMoveBackward3", "DemoWorldMoveForward",
|
|
"DemoWorldMoveForwardArrive", "DemoWorldMoveForwardNormal1",
|
|
"DemoWorldMoveForwardNormal2", "DemoWorldMoveForwardNormal3",
|
|
"DemoWorldMoveMoonBackward", "DemoWorldMoveMoonForward",
|
|
"DemoWorldMoveMoonForwardFirst", "DemoWorldTakeoff", "DemoWorldTakeoffEast",
|
|
"DemoWorldTakeoffForMoon", "DemoWorldTakeoffForMoonFirst",
|
|
"DemoWorldTakeoffForMoonFirstTuxedo", "DemoWorldTakeoffWest", "DemoWorldWarpHole01",
|
|
"DemoWorldWarpHole02", "DemoWorldWarpHole03", "Dive", "DiveInWater", "DokanIn",
|
|
"DokanInHome", "DokanInUpsideDown", "DokanJump", "DokanOut", "DokanOutUpsideDown",
|
|
"DokanReady", "DokanReadyHome", "DokanSideIn", "DokanSideOut", "DoorIn", "DoorOut",
|
|
"DoorStart", "Fall", "Fire", "FireRun", "FireRunStart", "GetShine", "GetShineCity",
|
|
"GetShineEmpty", "GetShineGrand", "GetShineSub", "GrabCeilJump", "GrabCeilStart",
|
|
"GrabCeilSwing", "GrabCeilWait", "Hack", "HeadSliding", "HeadSlidingStart", "HipDrop",
|
|
"HipDropLand", "HipDropReaction", "HipDropStart", "HomeCapManHeroAppear", "Jump",
|
|
"Jump2", "Jump3", "JumpBack", "JumpBroad", "JumpBroad2", "JumpBroad3", "JumpBroad4",
|
|
"JumpBroad5", "JumpBroad6", "JumpBroad7", "JumpBroad8", "JumpBroad9",
|
|
"JumpCapCatchCommon", "JumpCapLeapFrog", "JumpDashFast", "JumpEndHack", "JumpFlap",
|
|
"JumpHipDrop", "JumpInterp", "JumpNpcTrample", "JumpObjectReaction", "JumpReverse",
|
|
"JumpReverseInterp", "JumpTurn", "Kick", "KoopaCapPunchFinishL",
|
|
"KoopaCapPunchFinishLStart", "KoopaCapPunchFinishR", "KoopaCapPunchFinishRStart",
|
|
"KoopaCapPunchL", "KoopaCapPunchLStart", "KoopaCapPunchR", "KoopaCapPunchRStart",
|
|
"KoopaDemoBattleStartChurchFirstLv2", "KoopaDemoBattleStartChurchLv2",
|
|
"KoopaDemoBattleStartChurchSecondLv2", "KoopaDemoBattleStartFirstLv1",
|
|
"KoopaDemoBattleStartFirstLv2", "KoopaDemoBattleStartSecondLv1",
|
|
"KoopaDemoBattleStartSecondLv2", "KoopaDemoBattleStartTalkBlendLv1",
|
|
"KoopaDemoClashBasement", "Land", "LandDownFall", "LandJump3", "LandRolling",
|
|
"LandStiffen", "LandTurn", "MainScenarioCameraWait", "MofumofuDemoOpening1",
|
|
"MofumofuDemoOpening2", "MotorcycleRideC", "MotorcycleRideClashC",
|
|
"MotorcycleRideClashL", "MotorcycleRideClashR", "MotorcycleRideJumpC",
|
|
"MotorcycleRideJumpL", "MotorcycleRideJumpR", "MotorcycleRideL", "MotorcycleRideLandC",
|
|
"MotorcycleRideLandL", "MotorcycleRideLandR", "MotorcycleRideOn", "MotorcycleRideR",
|
|
"MotorcycleRideRunStartC", "MotorcycleRideRunStartL", "MotorcycleRideRunStartR",
|
|
"MotorcycleRideStart", "MotorcycleRideStartL", "MotorcycleRideStartR", "MotorcycleWait",
|
|
"OpeningStandUp", "PauseMenu2Player", "PauseMenuContinue", "PauseMenuContinueEnd",
|
|
"PauseMenuData", "PauseMenuHelp", "PauseMenuNewGame", "PauseMenuSave", "PauseMenuStart",
|
|
"PauseMenuWait", "PoleCatch", "PoleClimb", "PoleFall", "PoleHandStandEnd",
|
|
"PoleHandStandJump", "PoleHandStandStart", "PoleHandStandTurn", "PoleHandStandWait",
|
|
"PoleTurn", "PoleWait", "Punch", "Push", "RabbitGet", "RaceManHack", "RaceManHackEnd",
|
|
"RaceManHackStart", "RaceManJumpEnd", "RaceManJumpStart", "RaceManResultLose",
|
|
"RaceManResultWin", "RaceResultLose", "RaceResultWin", "ReactionCapOn", "Rolling",
|
|
"RollingEnd", "RollingEndBackUp", "RollingJump", "RollingLand", "RollingStandUp",
|
|
"RollingStart", "RoswellPut", "RoswellRun", "RoswellThrow", "RoswellWait", "Run",
|
|
"RunMoon", "RunStart", "SandWaitNormal", "SandWaitStrong", "SandWalkNormal",
|
|
"SandWalkStrong", "SitDown", "SitDownEnd", "SitDownLand", "SitDownSleep",
|
|
"SitDownSleepEnd", "SitDownSleepStart", "SitDownStart", "Sleep", "SleepStart", "Slide",
|
|
"SlopeSlide", "SlopeSlideBack", "Snooze", "SnoozeStart", "SphinxRideClash",
|
|
"SphinxRideFall", "SphinxRideGetOn", "SphinxRideJump", "SphinxRideJumpStart",
|
|
"SphinxRideOn", "SphinxRideRide", "SphinxRideRideOn", "SphinxRideRideStartL",
|
|
"SphinxRideRideStartR", "SphinxRideRunSlow", "SphinxRideStop", "SphinxRideStopStart",
|
|
"SpinCap", "SpinCapAirStart", "SpinCapAirStartCapCatch", "SpinCapAirStartDoubleDown",
|
|
"SpinCapAirStartDoubleLeft", "SpinCapAirStartDoubleRight", "SpinCapAirStartDoubleUp",
|
|
"SpinCapAirStartLeft", "SpinCapAirStartLong", "SpinCapAirStartRight", "SpinCapEnd",
|
|
"SpinCapJumpStart", "SpinCapStart", "SpinCapStart2Left", "SpinCapStart2Right",
|
|
"SpinCapStart3Left", "SpinCapStart3Right", "SpinCapStartCapCatch",
|
|
"SpinCapStartDoubleDown", "SpinCapStartDoubleLeft", "SpinCapStartDoubleRight",
|
|
"SpinCapStartDoubleUp", "SpinCapStartLeft", "SpinCapStartLong", "SpinCapStartRight",
|
|
"SpinCapStartRolling", "SpinCapWait", "SpinGroundL", "SpinGroundR", "SpinJump",
|
|
"SpinJumpDownFall", "SpinJumpDownFallL", "SpinJumpDownFallR", "SpinJumpL",
|
|
"SpinJumpLoop", "SpinJumpR", "SpinJumpStart", "SpinSeparate", "SpinSeparateSwim",
|
|
"SquatEnd", "SquatLand", "SquatStart", "SquatWait", "SquatWalk", "StabStart",
|
|
"StabUndarWait", "StabUnderStart", "StabWait", "StabWallWait", "SwimDieOver",
|
|
"SwimDive", "SwimFallIn", "SwimHeadSliding", "SwimHeadSlidingEnd", "SwimHeadSlidingIn",
|
|
"SwimHeadSlidingStart", "SwimHipDrop", "SwimHipDropLand", "SwimHipDropStart",
|
|
"SwimJumpHipDrop", "SwimLand", "SwimSpinCapStart", "SwimSpinCapStartDoubleDown",
|
|
"SwimSpinCapStartDoubleLeft", "SwimSpinCapStartDoubleRight", "SwimSpinCapStartDoubleUp",
|
|
"SwimSpinCapStartLeft", "SwimSpinCapStartRight", "SwimSquat", "SwimSquatWalk",
|
|
"SwimStand", "SwimStandMove", "SwimStandSurface", "SwimStandWait", "SwimSurface",
|
|
"SwimTalkWait", "SwimTrample", "SwimTrampoline", "SwimWait", "SwimWalk", "TalkEnd",
|
|
"TalkTurn", "TalkTurnL90", "TalkTurnR90", "TalkWait", "TestDemoDiverA",
|
|
"TestDemoDiverB", "TestDemoE3001", "TestRunBack", "TestRunFront", "TestRunLeft",
|
|
"TestRunRight", "TestRunWait", "ThrowCap", "ThrowCapJump", "ThrowCapJumpParts",
|
|
"ThrowCapParts", "TouchJump", "TouchJumpLong", "TouchJumpLongSign", "TractorBubbleEmd",
|
|
"TractorBubbleEnd", "TractorBubbleStart", "TractorBubbleWait", "TreeClimb", "TreeFall",
|
|
"Turn", "TurnPoint", "TurnStep", "Wait", "WaitCold", "WaitDemo", "WaitDigPoint",
|
|
"WaitHot", "WaitRelax", "WaitRelaxStart", "WaitVeryCold", "Walk", "WalkDemo",
|
|
"WalkSoft", "WallCatch", "WallCatchEnd", "WallCatchEndFast", "WallCatchEndJump",
|
|
"WallCatchMoveL", "WallCatchMoveR", "WallCatchStart", "WallJump", "WallKeep",
|
|
"WallKeepReverse", "WallLand", "WallSlideL", "WallSlideR", "WarpIn", "WarpOut",
|
|
"WarpWait", "WaterRoadMove", "WearEnd", "WhipAttackEnd", "WhipAttackStart",
|
|
"WhipAttackWait", "WhipWait", "WorldWarpBind", "WorldWarpBindStart", "WorldWarpIn",
|
|
"WorldWarpOut",
|
|
// Capture Anims
|
|
"BubbleCannonJump", "Down", "HackCancelJump", "HackHighJump", "HackJump", "HackStart",
|
|
"HackStartDown", "HackWait", "HackWaitSpeedy", "LandFrontDown", "LandFrontUp",
|
|
"MoveSpeedy", "Up", "Angry", "AppearSign", "AppearStart", "AttackSuccess", "Blow",
|
|
"BlowDown", "Clash", "Coverd", "DamageCap", "Find", "HackCharge", "HackChargeFull",
|
|
"HackChargeTurn", "HackRunCoverd", "PressDown", "RunCoverd", "RunNaked", "Swoon",
|
|
"SwoonEnd", "SwoonStart", "Trampled", "TrampledEnd", "TurnCoverd", "TurnNaked",
|
|
"BlowEnd", "BlowSign", "BlowStart", "BlowWide", "Reaction", "Charge", "ChargeStart",
|
|
"Dummy", "Idle", "ReactionCap", "ReactionCapSand", "ReactionJump", "ReactionJumpSand",
|
|
"RunHack", "RunStartHack", "WaitHack", "Attack", "AttackHit", "AttackSecond",
|
|
"AttackSecondSign", "AttackSign", "HackAttack", "HackAttackJump", "HackAttackMiss",
|
|
"HackAttackQuick", "HackJumpEnd", "HackJumpHigh", "JumpEnd", "JumpStart",
|
|
"PressDownBlow", "PressDownPress", "SwoonStartLand", "HighFall", "HighJump", "LandSwim",
|
|
"NpcFall", "NpcJump", "NpcJumpStart", "RunFast", "RunSlow", "RunStay", "Swim",
|
|
"SwimHackStart", "SwimReaction", "SwimSwoon", "SwimSwoonEnd", "SwimSwoonStart",
|
|
"SwimSwoonStartLand", "SwoonStartFall", "UpperPunch", "Appear", "Shot", "SwoonTrampled",
|
|
"AttackEnd", "AttackStart", "MoveEnd", "MoveStart", "Recover", "Trample", "Expand",
|
|
"ExpandAir", "ExpandEnemy", "ExpandSign", "ExpandSignEnemy", "ExpandWait",
|
|
"ExpandWaitEnd", "Hold", "Shrink", "ShrinkAir", "ShrinkReactionHead",
|
|
"ShrinkReactionHip", "TurnEnemy", "TurnHack", "WaitAir", "FallNormal", "Glide",
|
|
"GlideDrop", "GlideL", "GlideLStart", "GlideR", "GlideRStart", "GlideRise",
|
|
"GlideStart", "HackEnd", "HackEndFly", "JumpEndNormal", "ReactionTrampled", "Talk",
|
|
"WaitNormal", "WaitSandSink", "AttackTrample", "AttackUp", "Break", "BreakGroundHit",
|
|
"BreakReaction", "BreakWait", "FallFly", "Fly", "FlyChase", "FlyWait", "RecoverSign",
|
|
"Boost", "BoostStart", "Explosion", "FallDown", "FlyWaitStart", "Standby", "Turbo",
|
|
"AttackTower", "DashTower", "DashTowerBottom", "FallTower", "FindTower", "HackEndTower",
|
|
"JumpTower", "LandTower", "Miss", "MissTower", "PressDownTower", "Reset", "RideOn",
|
|
"RideOnTower", "RunTower", "RunTowerBottom", "SandGeyser", "SandGeyserTower",
|
|
"SandWaitTower", "SandWalkTower", "SlideTower", "SwoonLoop", "WaitTower", "WalkTower",
|
|
"WalkTowerBottom", "EnemyRun", "HackRun", "Choke", "ChokeEnd", "ChokeStart",
|
|
"HackStartChoke", "Look", "Swallow", "SwoonChoke", "SwoonEndChoke", "SwoonStartChoke",
|
|
"Vomit", "WaitChoke", "DashR", "FishingUp", "FishingUpGold", "JumpGround",
|
|
"ReactionWall", "RollingRail", "RollingRailReverse", "RollingReverse", "SwimStart",
|
|
"SwimSurfaceEnemy", "SwimWaitStart", "TurnPlayer", "WaitGround", "AdlibWait",
|
|
"Generate", "JumpEndHigh", "JumpEndLow", "Stretch", "StretchFall", "StretchRun",
|
|
"StretchWait", "UpperObjStart", "UpperObjWait", "BlowDownCommon", "PressDownCommon",
|
|
"Reload", "Shoot", "SwoonReaction", "AttackMove", "AttackMoveForest", "AttackWaitL",
|
|
"AttackWaitR", "DashAfterL", "DashAfterR", "DashL", "EnemyAttack", "EnemyAttackL",
|
|
"EnemyAttackLEnd", "EnemyAttackLStart", "EnemyAttackR", "EnemyAttackREnd",
|
|
"EnemyAttackRStart", "EnemyAttackSign", "EnemyFall", "EnemyFallStart", "EnemyLand",
|
|
"EnemyRunStart", "FindMario", "FootHoldJumpL", "FootHoldJumpR", "FootHoldL",
|
|
"FootHoldR", "HackStartShort", "HackStartWithTurn", "ListPose", "Lost", "MoveTouch",
|
|
"NoticeSniff", "ReactionSeaOfTrees", "RunAfterL", "RunAfterR", "RunL", "RunR",
|
|
"RunStartL", "RunStartR", "SleepReactionHipDrop", "SleepSeaOfTrees",
|
|
"SwoonStartDashClash", "TurnEndL", "TurnEndR", "TurnL180", "TurnL90", "TurnR180",
|
|
"TurnR90", "WaitL", "WaitR", "WaitSniff", "WakeUpSwoonStart", "WalkAfterL",
|
|
"WalkAfterR", "WalkEndL", "WalkEndR", "WalkGroundL", "WalkGroundR", "WalkL", "WalkR",
|
|
"WalkStart", "WalkStartL", "WalkStartR", "AppearBall", "JumpStick", "SpinL", "SpinR",
|
|
"SpinThrustL", "SpinThrustR", "Stick", "StickBendHorizontal", "StickBendVertical",
|
|
"Thrust", "ThrustCancel", "ThrustEnd", "ThrustSign", "ThrustWait", "TrampleDown",
|
|
"AttackPull", "Back", "BackEnd", "BackReturn", "HackDash", "HackDashPull", "HackMove",
|
|
"HackPull", "HackPullStart", "HitAction", "HitEnd", "HoleIn", "Return",
|
|
// All Capture Actions
|
|
"Bubble", "Bull", "Byugo", "BlowStartEnemy", "BlowStartHack", "IdleHack", "Stop",
|
|
"FireBros", "Frog", "HackLand", "HackOff", "HackOn", "NpcLand", "HammerBros", "Imomu",
|
|
"ExpandAirEnemy", "ExpandAirHack", "ExpandHack", "ExpandSignHack", "ShrinkAirHack",
|
|
"ShrinkEnemy", "ShrinkHack", "ShrinkReactionHeadEnemy", "ShrinkReactionHeadHack",
|
|
"ShrinkReactionHipEnemy", "ShrinkReactionHipHack", "Kakku", "FallHack", "KaronWing",
|
|
"EnemyFly", "HackFly", "Killer", "Default", "SignExplosion", "Kuribo", "KuriboWing",
|
|
"PackunFire", "ChokeDefault", "ChokeCap", "Eat", "VomitCap", "VomitDefault",
|
|
"PackunPoison", "EatDown", "Pukupuku", "DashRSurface", "DashRWater", "RollingRSurface",
|
|
"RollingRWater", "RollingLSurface", "RollingLWater", "SwimStartSurface",
|
|
"SwimStartWater", "SwimWaitStartSurface", "SwimWaitStartWater", "SwimWaitSurface",
|
|
"SwimWaitWater", "SwimWaitWaterHack", "SwimWater", "WaitMove", "AdlibWaitMove",
|
|
"RunMove", "FallMove", "JumpEndEnemy", "JumpEndLowHack", "JumpEndHighHack", "Tank",
|
|
"BlowDownCaptureParade", "PressDownCaptureParade", "MoveL", "MoveR", "MoveAfterL",
|
|
"MoveAfterR", "MoveStartL", "MoveStartR", "Tsukkun", "StickBend", "ThrustEnemy",
|
|
"ThrustHack", "ThrustWaitEnemy", "ThrustWaitHack", "Wanwan", "BackChain", "BackDirect",
|
|
"WanwanBig"
|
|
};
|
|
|
|
// these ifdefs are really dumb but it makes clangd happy so /shrug
|
|
#ifndef ANALYZER
|
|
static constexpr crc32::HashArray s_Hashes(s_Strs);
|
|
#endif
|
|
|
|
static constexpr Type FindType(std::string_view const& str) {
|
|
#ifndef ANALYZER
|
|
return ToType(s_Hashes.FindIndex(str));
|
|
#else
|
|
return Type::Unknown;
|
|
#endif
|
|
}
|
|
|
|
static constexpr const char *FindStr(Type type) {
|
|
const s16 type_ = (s16)type;
|
|
if (0 <= type_ && type_ < s_Strs.size())
|
|
return s_Strs[type_];
|
|
else
|
|
return "";
|
|
}
|
|
} |