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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#pragma once
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#include "container/seadRingBuffer.h"
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#include "mc/seadJobQueue.h"
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#include "prim/seadEnum.h"
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#include "prim/seadSafeString.h"
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#include "thread/seadEvent.h"
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#include "thread/seadThread.h"
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#include "time/seadTickTime.h"
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namespace sead
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{
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class WorkerMgr;
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SEAD_ENUM(JobQueuePushType, cForward, cBackward)
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class Worker : public Thread
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{
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public:
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static constexpr MessageQueue::Element cMsg_Process = 1;
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SEAD_ENUM(State, cSleep, cWakeup, cRunning, cRunning_WaitLock, cRunning_GetLock, cRunning_Run,
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cRunning_AfterRun, cRunning_BeforeReturn, cRunning_AllJobDoneReturn, cFinished,
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cWaitingAtWorker)
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Worker(WorkerMgr* mgr, u32 num_jobs, s32 stack_size, s32 priority, const SafeString& name);
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bool pushJobQueue(const char* name, JobQueue* queue, JobQueuePushType type);
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void clearJobQQ();
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void setState(Worker::State state) { mWorkerState = state; }
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protected:
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friend class WorkerMgr;
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void calc_(MessageQueue::Element msg) override;
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virtual void proc_();
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JobQueue* getNextJQ_();
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void wakeup_(MessageQueue::Element msg);
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CoreId mCore = 0;
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Atomic<Worker::State> mWorkerState{sead::AtomicDirectInitTag{}, Worker::State::cSleep};
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WorkerMgr* mMgr = nullptr;
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RingBuffer<JobQueue*> mJobQueues;
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JobQueueLock mLock;
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JobQueue* mCurrentQueue = nullptr;
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const char* mCurrentQueueDescription = nullptr;
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u32 mNumRuns = 0;
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TickTime mLastRun;
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Event mEvent{true};
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};
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} // namespace sead
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