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41 lines
No EOL
1.3 KiB
C++
41 lines
No EOL
1.3 KiB
C++
#pragma once
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#include "Factory.h"
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namespace al {
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class CameraPoser;
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template <class T>
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CameraPoser* createCameraPoserFunction(const char *name);
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typedef CameraPoser* (*createCameraPoser)(const char* name);
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class CameraPoserFactory : public Factory<createCameraPoser> {
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public:
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CameraPoserFactory(const char *fName) __attribute__((noinline)) {
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this->factoryName = fName;
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this->actorTable = nullptr;
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this->factoryCount = 0;
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};
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virtual CameraPoser *createEntranceCameraPoser(void) const;
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// return new al::CameraPoserEntrance(スタート);
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int mLastUsedIndex = 0;
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};
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}
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namespace alCameraPoserFactoryFunction {
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void initAndCreateTableFromOtherTable2(al::CameraPoserFactory *,al::NameToCreator<al::createCameraPoser> const*,int,al::NameToCreator<al::createCameraPoser> const*,int);
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void initAndCreateTableWithAnotherFactory(al::CameraPoserFactory *,al::CameraPoserFactory const*,al::NameToCreator<al::createCameraPoser> const*,int);
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void initAndCreateTableWithPresetPosers(al::CameraPoserFactory *,al::NameToCreator<al::createCameraPoser> const*,int);
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}
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namespace cc {
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template <class T>
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al::CameraPoser *createCustomCameraPoser(const char *name)
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{
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return new T(name);
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};
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} |