mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-29 06:33:06 +00:00
259 lines
6.6 KiB
C++
259 lines
6.6 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <cmath>
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#include <math/seadMathPolicies.h>
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#include <math/seadVectorCalcCommon.h>
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namespace sead
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{
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template <typename T>
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struct Vector2 : public Policies<T>::Vec2Base
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{
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/// @warning This constructor leaves member variables uninitialized.
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Vector2() {}
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Vector2(const Vector2& other) = default;
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Vector2(T x, T y);
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Vector2& operator=(const Vector2& other);
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Vector2& operator+=(const Vector2& other);
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friend Vector2 operator+(const Vector2& a, const Vector2& b)
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{
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Vector2 o;
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Vector2CalcCommon<T>::add(o, a, b);
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return o;
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}
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Vector2& operator-=(const Vector2& other);
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friend Vector2 operator-(const Vector2& a, const Vector2& b)
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{
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Vector2 o;
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Vector2CalcCommon<T>::sub(o, a, b);
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return o;
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}
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Vector2& operator*=(T t);
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friend Vector2 operator*(const Vector2& a, T t)
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{
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Vector2 o;
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o.x = a.x * t;
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o.y = a.y * t;
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return o;
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}
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friend Vector2 operator*(T t, const Vector2& a) { return operator*(a, t); }
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Vector2& operator/=(T t);
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friend Vector2 operator/(const Vector2& a, T t) { return {a.x / t, a.y / t}; }
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bool operator==(const Vector2& rhs) const { return this->x == rhs.x && this->y == rhs.y; }
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bool operator!=(const Vector2& rhs) const { return !operator==(rhs); }
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void set(const Vector2& other);
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void set(T x_, T y_);
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static const Vector2 zero;
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static const Vector2 ex;
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static const Vector2 ey;
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static const Vector2 ones;
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};
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template <typename T>
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struct Vector3 : public Policies<T>::Vec3Base
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{
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using Mtx33 = typename Policies<T>::Mtx33Base;
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using Mtx34 = typename Policies<T>::Mtx34Base;
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/// @warning This constructor leaves member variables uninitialized.
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Vector3() {}
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Vector3(const Vector3& other) = default;
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Vector3(T x, T y, T z);
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Vector3& operator=(const Vector3& other);
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bool operator==(const Vector3& rhs) const;
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bool operator!=(const Vector3& rhs) const;
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Vector3& operator+=(const Vector3& other);
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friend Vector3 operator+(const Vector3& a, const Vector3& b)
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{
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Vector3 o;
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Vector3CalcCommon<T>::add(o, a, b);
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return o;
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}
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Vector3& operator-=(const Vector3& other);
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friend Vector3 operator-(const Vector3& a, const Vector3& b)
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{
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Vector3 o;
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Vector3CalcCommon<T>::sub(o, a, b);
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return o;
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}
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Vector3& operator*=(T t);
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Vector3& operator*=(const Mtx33& m);
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Vector3& operator*=(const Mtx34& m);
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friend Vector3 operator*(const Vector3& a, T t)
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{
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Vector3 o;
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Vector3CalcCommon<T>::multScalar(o, a, t);
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return o;
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}
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friend Vector3 operator*(T t, const Vector3& a) { return operator*(a, t); }
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friend Vector3 operator*(const Mtx33& m, const Vector3& a)
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{
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Vector3 o;
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o.setMul(m, a);
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return o;
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}
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friend Vector3 operator*(const Mtx34& m, const Vector3& a)
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{
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Vector3 o;
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o.setMul(m, a);
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return o;
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}
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Vector3& operator/=(T t);
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friend Vector3 operator/(const Vector3& a, T t) { return {a.x / t, a.y / t, a.z / t}; }
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Vector3 operator-() const { return {-this->x, -this->y, -this->z}; }
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T dot(const Vector3& t) const;
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T length() const;
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T squaredLength() const;
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/// Checks if the differences of all components of lhs and rhs are within `epsilon`.
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/// (i.e. -epsilon <= lhs.x - rhs.x <= epsilon, and so on).
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bool equals(const Vector3& rhs, T epsilon = 0) const;
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void add(const Vector3& a);
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/// Multiply m by this vector (self = m * self).
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void mul(const Mtx33& m);
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/// Apply a transformation `m` (rotation + translation) to this vector.
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void mul(const Mtx34& m);
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void multScalar(T t);
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T normalize();
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void set(const Vector3& other);
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void set(T x, T y, T z);
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void setCross(const Vector3<T>& a, const Vector3<T>& b);
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void setScaleAdd(T t, const Vector3<T>& a, const Vector3<T>& b);
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void setMul(const Mtx33& m, const Vector3& a);
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void setMul(const Mtx34& m, const Vector3& a);
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static const Vector3 zero;
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static const Vector3 ex;
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static const Vector3 ey;
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static const Vector3 ez;
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static const Vector3 ones;
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};
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template <typename T>
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struct Vector4 : public Policies<T>::Vec4Base
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{
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/// @warning This constructor leaves member variables uninitialized.
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Vector4() {}
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Vector4(const Vector4& other) = default;
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Vector4(T x, T y, T z, T w);
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Vector4& operator=(const Vector4& other);
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Vector4& operator+=(const Vector4& other);
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friend Vector4 operator+(const Vector4& a, const Vector4& b)
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{
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return {a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w};
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}
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Vector4& operator-=(const Vector4& other);
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friend Vector4 operator-(const Vector4& a, const Vector4& b)
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{
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return {a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w};
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}
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Vector4& operator*=(T t);
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friend Vector4 operator*(const Vector4& a, T t) { return {a.x * t, a.y * t, a.z * t, a.w * t}; }
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friend Vector4 operator*(T t, const Vector4& a) { return operator*(a, t); }
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Vector4& operator/=(T t);
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friend Vector4 operator/(const Vector4& a, T t) { return {a.x / t, a.y / t, a.z / t, a.w / t}; }
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bool operator==(const Vector4& rhs) const
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{
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return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z && this->w == rhs.w;
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}
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bool operator!=(const Vector4& rhs) const { return !operator==(rhs); }
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void set(const Vector4& v);
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void set(T x_, T y_, T z_, T w_);
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static const Vector4 zero;
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static const Vector4 ex;
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static const Vector4 ey;
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static const Vector4 ez;
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static const Vector4 ew;
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static const Vector4 ones;
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};
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typedef Vector2<f32> Vector2f;
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typedef Vector3<f32> Vector3f;
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typedef Vector4<f32> Vector4f;
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template <>
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const Vector2<f32> Vector2<f32>::zero;
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template <>
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const Vector2<f32> Vector2<f32>::ex;
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template <>
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const Vector2<f32> Vector2<f32>::ey;
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template <>
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const Vector2<f32> Vector2<f32>::ones;
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template <>
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const Vector3<f32> Vector3<f32>::zero;
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template <>
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const Vector3<f32> Vector3<f32>::ex;
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template <>
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const Vector3<f32> Vector3<f32>::ey;
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template <>
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const Vector3<f32> Vector3<f32>::ez;
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template <>
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const Vector3<f32> Vector3<f32>::ones;
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template <>
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const Vector4<f32> Vector4<f32>::zero;
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template <>
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const Vector4<f32> Vector4<f32>::ex;
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template <>
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const Vector4<f32> Vector4<f32>::ey;
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template <>
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const Vector4<f32> Vector4<f32>::ez;
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template <>
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const Vector4<f32> Vector4<f32>::ew;
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template <>
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const Vector4<f32> Vector4<f32>::ones;
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} // namespace sead
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#define SEAD_MATH_VECTOR_H_
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#include <math/seadVector.hpp>
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#undef SEAD_MATH_VECTOR_H_
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