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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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69 lines
No EOL
2.4 KiB
C++
69 lines
No EOL
2.4 KiB
C++
/**
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* @file ResFile.h
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* @brief Resource file for models.
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*/
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#pragma once
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#include "types.h"
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#include "nn/gfx/api.h"
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#include "nn/gfx/device.h"
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#include "nn/gfx/memory.h"
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#include "nn/util.h"
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#include "ResMaterialAnim.h"
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#include "ResModel.h"
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#include "ResSceneAnim.h"
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#include "ResShapeAnim.h"
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namespace nn
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{
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namespace g3d
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{
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typedef void* TextureRef;
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class ResFile : public nn::util::BinaryFileHeader
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{
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public:
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static bool IsValid(void const *modelSrc);
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void Relocate();
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void Unrelocate();
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static nn::g3d::ResFile* ResCast(void *);
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s32 BindTexture(nn::g3d::TextureRef (*ref)(char const *, void *), void *);
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void ReleaseTexture();
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void Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>> *);
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void Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>,nn::gfx::ApiVersion<8>>> *, nn::gfx::TMemoryPool<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>> *, s64, u64);
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void Cleanup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>> *);
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void Reset();
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u64 mFileNameLength; // _20
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nn::g3d::ResModel* mModels; // _28
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u64 mModelDictOffset; // _30
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u64 mSkeleAnimOffset; // _38
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u64 mSkeleAnimDictOffset; // _40
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nn::g3d::ResMaterialAnim* mMatAnims; // _48
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u64 mMatAnimsDictOffset; // _50
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u64 mBoneVisiOffset; // _58
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u64 mBoneVisiDictOffset; // _60
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nn::g3d::ResShapeAnim* mShapeAnims; // _68
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u64 mShapeAnimDictOffset; // _70
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nn::g3d::ResSceneAnim* mSceneAnims; // _78
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u64 mSceneAnimDictOffset; // _80
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u64 mMemoryPool; // _88
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u64 mBufferSection; // _90
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u64 mEmbeddedFilesOffset; // _98
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u64 mEmbeddedFilesDictOffset; // _A0
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u64 mPadding; // _A8
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u64 mStrTableOffset; // _B0
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u32 mStrTableSize; // _B8
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u16 mModelCount; // _BC
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u16 mSkeleAnimCount; // _BE
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u16 mMatAnimCount; // _C0
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u16 mBoneAnimCount; // _C2
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u16 mShapeAnimCount; // _C4
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u16 mSceneAnimCount; // _C6
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u16 mExternalFileCount; // _C8
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u8 mPad[0x6]; // _CA
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};
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};
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}; |