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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
#include "al/layout/LayoutActor.h"
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#include "al/layout/LayoutInitInfo.h"
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#include "sead/math/seadMatrix.h"
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#include "sead/math/seadVector.h"
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class MapIconLayout{};
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class IconType {};
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class MapIconInfo {};
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struct MapLayout : public al::LayoutActor {
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MapLayout(const char* name, const al::LayoutInitInfo& initInfo);
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void changePrintWorld(int);
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void loadTexture();
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void reset();
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void appear();
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void moveFocusLayout(const sead::Vector3f&, const sead::Vector2f&);
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void updateST();
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void addAmiiboHint();
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void appearAmiiboHint();
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void end();
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void updatePlayerPosLayout();
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void appearWithHint();
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void appearWithMoonRockDemo();
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void appearCollectionList();
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bool isEnd();
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bool isEnableCheckpointWarp();
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void changeOut();
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void changeIn();
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void control();
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void updateLine(al::LayoutActor*);
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void appearParts();
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void startNumberAction();
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void calcSeaOfTreeIconPos(sead::Vector3f*);
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void setLocalTransAndAppear(MapIconLayout*, MapIconInfo*, const sead::Vector3f&, IconType, bool);
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void calcMapTransAndAppear(MapIconLayout*, MapIconInfo*, const sead::Vector3f&, IconType, bool);
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void scroll(const sead::Vector2f&);
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void addSize(const sead::Vector2f&);
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bool isAppear();
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sead::Matrix44f* getViewProjMtx();
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sead::Matrix44f* getProjMtx();
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void updateIconLine(al::LayoutActor*, const sead::Vector3f&, const sead::Vector2f&);
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void focusIcon(const MapIconInfo*);
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void lostFocusIcon(MapIconLayout*);
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void tryCalcNorthDir(sead::Vector3f*);
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const char* getSceneObjName() {
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return "マップレイアウト";
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}
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void exeAppear();
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void exeWait();
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void exeHintInitWait();
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void exeHintAppear();
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void exeHintDecideIconAppear();
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void exeHintDecideIconWait();
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void exeHintPressDecide();
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void exeEnd();
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void exeChangeOut();
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};
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