mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-29 22:53:05 +00:00
310 lines
No EOL
13 KiB
C++
310 lines
No EOL
13 KiB
C++
/**
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* @file GameDataFile.h
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* @brief Holds data for an individual save file.
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*/
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#pragma once
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#include "al/scene/SceneObjHolder.h"
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#include "types.h"
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#include "UniqueObjInfo.h"
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#include "sead/math/seadVector.h"
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#include "sead/stream/seadStream.h"
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namespace al {
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class ActorInitInfo;
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class PlacementInfo;
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class PlacementId;
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}
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class GameDataHolder;
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class ShineInfo;
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class GameDataFile
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{
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public:
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GameDataFile(GameDataHolder *);
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void initializeData(void);
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void tryReadByamlData(uchar const*);
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void tryFindCoinCollectInfo(char const*,char const*);
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void tryFindShineIndexByUniqueId(int);
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void tryFindCoinCollectIndexByUniqueId(int);
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void buyDefaultItem(void);
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void unlockAchievementShineName(void);
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void updateWorldMapIndex(void);
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void updateWorldWarpIndex(void);
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void initializeCheckpointTable(void);
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void generateSaveDataIdForPrepo(void);
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void resetMapIcon(void);
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void wearDefault(void);
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void initializeHintList(void);
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void initializeCoinCollectList(void);
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void resetTempData(void);
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void addPlayTime(int,al::IUseSceneObjHolder const*);
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void updateSaveTime(void);
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void updateSaveTimeForDisp(void);
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void updateSaveInfoForDisp(void);
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void generateSaveDataIdForPrepoForWrite(void);
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void resetSaveDataIdForPrepoForWrite(void);
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void startStage(char const*,int);
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void checkIsHomeStage(char const*);
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void setGameClear(void);
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void startDemoStage(char const*);
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void changeNextStage(struct ChangeStageInfo const*,int);
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void returnPrevStage(void);
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void changeNextStageWithDemoWorldWarp(char const*);
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void changeNextStageWithWorldWarpHole(char const*);
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void restartStage(void);
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void calcNextScenarioNo(void);
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void tryGetStageNameCurrent(void);
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void changeWipeType(char const*);
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void setRestartPointId(al::PlacementId const*);
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void clearStartId(void);
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void tryGetRestartPointIdString(void);
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void endStage(void);
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void missAndRestartStage(void);
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void checkGotShine(char const*);
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void tryGetNextMainScenarioLabel(sead::BufferedSafeString *,sead::BufferedSafeString *);
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void tryGetNextMainScenarioPos(sead::Vector3f *);
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void tryFindNextMainScenarioInfo(void);
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void addPayShine(int);
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void addPayShineCurrentAll(void);
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void addKey(int);
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void addOpenDoorLockNum(int);
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void tryFindSaveObjS32(al::PlacementId const*);
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void addSessionMember(struct SessionMusicianType const&);
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void addCoinCollect(al::PlacementId const*);
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void useCoinCollect(int);
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void tryFindExistCoinCollectStageName(int);
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void payCoinToSphinx(void);
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void answerCorrectSphinxQuiz(void);
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void answerCorrectSphinxQuizAll(void);
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void talkLocalLanguage(void);
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void saveWorldTravelingStatus(char const*);
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void startWorldTravelingPeach(void);
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void setGrowFlowerTime(al::PlacementId const*,ulong);
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void addGrowFlowerGrowLevel(al::PlacementId const*,uint);
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void findGrowFlowerPotIdFromSeedId(al::PlacementId const*);
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void addCoin(int);
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void addPlayerJumpCount(void);
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void addPlayerThrowCapCount(void);
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void readFromStream(sead::ReadStream *,uchar *);
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void tryReadByamlDataFromStream(sead::ReadStream *,uchar *,int);
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void writeToStream(sead::WriteStream *,sead::Heap *);
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void tryWriteByByaml(sead::WriteStream *,sead::Heap *);
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void calcCheckpointIndexInScenario(int);
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void changeNextSceneByGotCheckpoint(int);
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void changeNextSceneByWarp(void);
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void changeNextSceneByHome(void);
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void startYukimaruRace(void);
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void startYukimaruRaceTutorial(void);
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void startRaceManRace(void);
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void registerCheckpointTrans(al::PlacementId const*,sead::Vector3f const&);
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void calcGetCheckpointNum(void);
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void calcRestHintNum(void);
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void unlockHint(void);
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void unlockHintImpl(int);
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void unlockHintAmiibo(void);
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void unlockHintAddByMoonRock(void);
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void calcHintNum(void);
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void calcHintTrans(int);
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void findHint(int);
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void calcHintTransMostEasy(void);
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void findHintInfoMostEasy(void);
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void calcHintMoonRockNum(void);
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void calcHintMoonRockTrans(int);
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void findHintMoonRock(int);
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void tryUnlockShineName(int,int);
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void calcShineIndexTableNameAvailable(int *,int *,int);
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void calcShineIndexTableNameUnlockable(int *,int *,int);
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void unlockWorld(int);
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void noPlayDemoWorldWarp(void);
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void calcWorldWarpHoleThroughNum(void);
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void enteredStage(void);
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//void buyItem(ShopItem::ItemInfo const*,bool);
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//void tryFindItemList(ShopItem::ItemInfo const*);
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void calcHaveClothNum(void);
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void calcHaveCapNum(void);
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void calcHaveStickerNum(void);
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void calcHaveGiftNum(void);
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void buyItemAll(void);
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void wearCostume(char const*);
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void wearCap(char const*);
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void addHackDictionary(char const*);
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void findShine(int,int);
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void calcShineNumInOneShine(int,int);
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void checkAchievementShine(int,int);
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void winRace(void);
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void findRaceRecord(char const*);
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void incrementRaceLoseCount(int);
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void setUpdateJumpingRopeScoreFlag(void);
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void setVolleyballBestCount(int);
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void setUpdateVolleyballScoreFlag(void);
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void setAmiiboNpcTrans(sead::Vector3f const&);
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void setTimeBalloonNpcTrans(sead::Vector3f const&);
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void setPoetterTrans(sead::Vector3f const&);
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void setShopNpcTrans(sead::Vector3f const&,char const*,int);
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void setMoonRockTrans(sead::Vector3f const&);
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void setMiniGameInfo(sead::Vector3f const&,char const*);
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void calcMiniGameNum(void);
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void showExplainCheckpointFlag(void);
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void calcShopNum(void);
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void talkKakku(void);
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void talkWorldTravelingPeach(void);
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void talkCollectBgmNpc(void);
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void noFirstNetwork(void);
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void calcIsGetMainShineAll(al::IUseSceneObjHolder const*);
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void calcIsGetShineAllInWorld(int);
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void tryFindLinkedShineIndex(al::ActorInitInfo const&,al::IUseSceneObjHolder const*);
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void tryFindLinkedShineIndex(al::ActorInitInfo const&,int,al::IUseSceneObjHolder const*);
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void tryFindLinkedShineIndexByLinkName(al::IUseSceneObjHolder const*,al::ActorInitInfo const&,char const*);
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void calcLinkedShineNum(al::ActorInitInfo const&);
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void tryFindShineIndex(al::ActorInitInfo const&);
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void tryFindShineIndex(char const*,char const*);
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void disableHintById(int);
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void enableHintById(int);
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void setHintTrans(int,sead::Vector3f const&);
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void resetHintTrans(int);
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void registerShineInfo(ShineInfo const*,sead::Vector3f const&);
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void calcRestShineInStageWithWorldProgress(char const*);
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// void calcGetShineNumByObjectNameOrOptionalId(char const*, GameDataFile::CountType);
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void calcGetShineNumByObjectNameWithWorldId(char const*,int);
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void calcAllShineNumByObjectNameOrOptionalId(char const*);
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void calcGetShineNumByStageName(char const*);
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void tryFindAndInitShineInfoByOptionalId(ShineInfo *,char const*);
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void tryFindUniqueId(ShineInfo const*);
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void findUnlockShineNumCurrentWorld(bool *);
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void trySetCollectedBgm(char const*,char const*);
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// void setGotShine(GameDataFile::HintInfo const*);
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// void tryWriteByByaml(al::ByamlWriter *);
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int getTotalShineNum(void);
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void getCollectBgmByIndex(int);
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u8 getMainScenarioNoCurrent(void) const;
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int getStartShineNextIndex(void);
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void getTokimekiMayorNpcFavorabilityRating(void);
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void getShopNpcIconNumMax(void);
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void getShopNpcTrans(int);
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void getPoetterTrans(void);
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void getTimeBalloonNpcTrans(void);
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void getMiniGameNumMax(void);
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void getRaceLoseCount(int);
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int getWorldTotalShineNum(int);
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int getWorldWarpHoleThroughNumMax(void);
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void getCheckpointObjIdInWorld(int);
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void getCheckpointNumMaxInWorld(void);
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void getPlayerThrowCapCount(void);
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void getPlayerJumpCount(void);
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void getGrowFlowerGrowLevel(al::PlacementId const*);
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void getGrowFlowerTime(al::PlacementId const*);
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void getWorldTravelingStatus(void);
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void getCoinCollectNum(void);
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void getKeyNum(void);
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int getPayShineNum(int);
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int getShineNum(void);
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void getAchievement(char const*);
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void getPlayerStartId(void);
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void getStageNameNext(void);
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void getStageNameCurrent(void);
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void getPlayerHitPointData(void);
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void getLastUpdateTime(void);
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void getPlayTimeTotal(void);
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void getMainScenarioNo(int);
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void getCollectedBgmMaxNum(void);
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int getScenarioNo(void) const;
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void getMiniGameName(int);
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void getWorldTotalShineNumMax(int);
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void getCheckpointTransInWorld(char const*);
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void getCoinCollectGotNum(void);
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void getTotalPayShineNum(void);
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void getShineNum(int);
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int getScenarioNo(int worldIndex) const;
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void getCollectedBgmNum(void);
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void getScenarioNoPlacement(void);
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void getMiniGameTrans(int);
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void getCoinCollectGotNum(int);
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void getTotalShopShineNum(void);
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void setGotShine(int);
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void setMainScenarioNo(int);
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void setStartShine(ShineInfo const*);
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void setKidsMode(bool);
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void setTokimekiMayorNpcFavorabilityRating(int);
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void setFlagOnTalkMessageInfo(int);
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void setJangoTrans(sead::Vector3f const&);
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void setJumpingRopeBestCount(int);
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void setGrowFlowerTime(al::PlacementId const*,al::PlacementId const*,ulong);
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void setSaveObjS32(al::PlacementId const*,int);
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void setStartedObj(al::PlacementId const*);
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void setGotShine(ShineInfo const*);
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void setMissRestartInfo(al::PlacementInfo const&);
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void setCheckpointId(al::PlacementId const*);
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void setActivateHome(void);
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void setOriginalHintTrans(int);
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bool isUnlockedWorld(int) const;
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bool isAlreadyGoWorld(int) const;
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bool isFirstTimeNextWorld(void) const;
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bool isGotShine(ShineInfo const*) const;
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bool isGotShine(int) const;
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bool isStartedObj(char const*,char const*) const;
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bool isAnswerCorrectSphinxQuizAll(int) const;
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bool isTalkAlreadyLocalLanguage(void) const;
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bool isBuyItem(char const*,sead::FixedSafeString<64> const*) const;
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bool isOpenShineName(int,int) const;
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bool isExistPoetter(void) const;
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bool isAlreadyShowExplainCheckpointFlag(void) const;
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bool isFlagOnTalkMessageInfo(int) const;
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bool isTalkKakku(void) const;
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bool isNextMainShine(struct QuestInfo const*) const;
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bool isNextMainShine(int) const;
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bool isMainShine(int) const;
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bool isLatestGetMainShine(ShineInfo const*) const;
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bool isEnableOpenMoonRock(int) const;
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bool isCollectedBgm(char const*,char const*) const;
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bool isPlayScenarioCamera(struct QuestInfo const*) const;
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bool isFirstNetwork(void) const;
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bool isTalkCollectBgmNpc(void) const;
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bool isTalkWorldTravelingPeach(void) const;
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bool isClearWorldMainScenario(int) const;
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bool isShopSellout(int) const;
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bool isExistTimeBalloonNpc(void) const;
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bool isExistJango(void) const;
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bool isGotShine(int,int) const;
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bool isExistInHackDictionary(char const*) const;
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// bool isBuyItem(ShopItem::ItemInfo const*) const;
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bool isUnlockAchievementShineName(void) const;
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bool isOpenMoonRock(int) const;
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bool isEnableUnlockHint(void) const;
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bool isGotCheckpoint(al::PlacementId *) const;
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bool isGotCheckpointInWorld(int) const;
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bool isPlayDemoPlayerDownForBattleKoopaAfter(void) const;
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bool isUsedGrowFlowerSeed(al::PlacementId const*) const;
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bool isStartWorldTravelingPeach(void) const;
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bool isFirstWorldTravelingStatus(void) const;
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bool isAnswerCorrectSphinxQuiz(int) const;
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bool isPayCoinToSphinx(void) const;
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bool isGotCoinCollect(al::PlacementId const*) const;
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bool isExistSessionMember(struct SessionMusicianType const&) const;
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bool isStartedObj(al::PlacementId const*,char const*) const;
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bool isPayShineAllInAllWorld(void) const;
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bool isUseMissRestartInfo(void) const;
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bool isGoToCeremonyFromInsideHomeShip(void) const;
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bool isRaceStart(void) const;
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bool isGameClear(void) const;
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bool isEmpty(void) const;
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bool isKidsMode(void) const;
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undefined padding[0x5C8];
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UniqObjInfo** mUniqueInfo; // 0x5C8
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void *unkPtr1; // 0x5D0
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void *unkPtr2; // 0x5D8
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void *unkPtr3; // 0x5E0
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void* unkPtr4; // 0x5E8
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void* unkPtr5; // 0x5F0
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bool unkBool1; // 0x5F8
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bool unkBool2; // 0x5F9
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bool mIsCapEnable; // 0x5FA
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};
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