mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-29 06:33:06 +00:00
65 lines
No EOL
2 KiB
C++
65 lines
No EOL
2 KiB
C++
#pragma once
|
|
|
|
#include <sead/math/seadVector.h>
|
|
|
|
namespace al {
|
|
|
|
class LiveActor;
|
|
|
|
void normalize(sead::Vector3f*);
|
|
float normalize(float, float, float);
|
|
float normalize(signed int, signed int, signed int);
|
|
|
|
float easeIn(float);
|
|
float easeOut(float);
|
|
float easeInOut(float);
|
|
|
|
float modf(float, float);
|
|
int modi(int, int);
|
|
|
|
float sign(float);
|
|
int sign(int);
|
|
|
|
float squareIn(float);
|
|
float squareOut(float);
|
|
|
|
float powerIn(float, float);
|
|
float powerOut(float, float);
|
|
|
|
float lerpValue(float, float, float);
|
|
|
|
bool isNearZero(float, float);
|
|
|
|
bool isNearZero(sead::Vector3f const &, float);
|
|
|
|
template <typename T>
|
|
inline T clamp(T value, T min, T max) {
|
|
if (value < min)
|
|
return min;
|
|
if (value > max)
|
|
return max;
|
|
return value;
|
|
}
|
|
|
|
float calcSpringDumperForce(float unk1, float unk2, float unk3, float unk4);
|
|
|
|
void separateVectorHV(sead::Vector3f*, sead::Vector3f*, const sead::Vector3f &,
|
|
const sead::Vector3f &);
|
|
|
|
bool tryNormalizeOrDirZ(sead::Vector3f *);
|
|
bool tryNormalizeOrDirZ(sead::Vector3f *, sead::Vector3f const&);
|
|
bool tryNormalizeOrZero(sead::Vector3f*, sead::Vector3f const&);
|
|
|
|
float calcAngleToTargetH(LiveActor const*,sead::Vector3f const&);
|
|
float calcAngleToTargetV(LiveActor const*,sead::Vector3f const&);
|
|
float calcAngleRadian(sead::Vector3f const&,sead::Vector3f const&);
|
|
float calcAngleDegree(sead::Vector3f const&,sead::Vector3f const&);
|
|
float calcAngleDegree(sead::Vector2f const&,sead::Vector2f const&);
|
|
float calcAngleOnPlaneRadian(sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
|
|
float calcAngleOnPlaneDegree(sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
|
|
float calcAngleOnPlaneDegreeOrZero(sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
|
|
float calcAngleSignOnPlane(sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
|
|
bool tryCalcAngleDegree(float *,sead::Vector3f const&,sead::Vector3f const&);
|
|
bool tryCalcAngleOnPlaneDegree(float *,sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
|
|
|
|
}; // namespace al
|