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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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56 lines
No EOL
1.6 KiB
C++
56 lines
No EOL
1.6 KiB
C++
#pragma once
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#include "al/layout/LayoutActor.h"
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#include "al/layout/LayoutInitInfo.h"
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#include "al/util/NerveUtil.h"
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namespace al {
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class WindowConfirmWait : public al::LayoutActor {
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public:
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WindowConfirmWait(char const*, char const*, al::LayoutInitInfo const&);
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void setTxtMessage(char16_t const*);
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void setTxtMessageConfirm(char16_t const*);
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void appear(void);
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bool tryEnd(void);
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bool tryEndForce(void);
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void playLoop(void);
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void endLoop(void);
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void tryPageIn(void);
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void tryPageOut(void);
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void showPaneConfirm(void);
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void tryConfirmDecide(void);
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void updateHardKey(void);
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void exeHide(void);
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void exeAppear(void);
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void exeKeepWait(void);
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void exeWait(void);
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void exeWaitEnd(void);
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void exeEnd(void);
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void exePageIn(void);
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void exePageOut(void);
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void exePageOutEnd(void);
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void exeConfirmDecide(void);
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al::LayoutActor *mPartsHardKey;
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};
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} // namespace al
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namespace {
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NERVE_HEADER(WindowConfirmWait, Hide)
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NERVE_HEADER(WindowConfirmWait, Appear)
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NERVE_HEADER(WindowConfirmWait, KeepWait)
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NERVE_HEADER(WindowConfirmWait, Wait)
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NERVE_HEADER(WindowConfirmWait, WaitEnd)
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NERVE_HEADER(WindowConfirmWait, End)
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NERVE_HEADER(WindowConfirmWait, PageIn)
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NERVE_HEADER(WindowConfirmWait, PageOut)
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NERVE_HEADER(WindowConfirmWait, PageOutEnd)
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NERVE_HEADER(WindowConfirmWait, ConfirmDecide)
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} // namespace
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static_assert(sizeof(al::WindowConfirmWait) == 0x138, "Size of WindowConfirmWait"); |