SuperMarioOdysseyOnline/include/al/collision/Collider.h

44 lines
1.5 KiB
C++

#pragma once
#include <sead/math/seadVector.h>
#include <sead/math/seadMatrix.h>
#include "al/hio/HioNode.h"
#include "CollisionDirector.h"
typedef unsigned int uint;
namespace al
{
struct SphereInterpolator;
struct SphereHitInfo;
struct CollisionPartsFilterBase;
struct TriangleFilterBase;
class Collider : public al::HioNode, public IUseCollision {
public:
Collider(al::CollisionDirector*, sead::Matrix34f const*, sead::Vector3f const*,
sead::Vector3f const*, float, float, uint);
void calcCheckPos(sead::Vector3f*);
void calcMovePowerByContact(sead::Vector3f*, sead::Vector3f const&);
void clear();
void clearContactPlane();
void clearStoredPlaneNum();
sead::Vector3f collide(sead::Vector3f const&);
void findCollidePos(int*, al::SphereInterpolator*, al::SphereHitInfo*, uint);
void getCollisionDirector();
void getPlane(int);
void getRecentOnGroundNormal(uint);
void obtainMomentFixReaction(al::SphereHitInfo*, sead::Vector3f*,
sead::Vector3f*, bool, uint);
void onInvalidate();
void preCollide(al::SphereInterpolator*, sead::Vector3f*, float*, sead::Vector3f const&,
al::SphereHitInfo*, uint);
void setCollisionPartsFilter(al::CollisionPartsFilterBase const*);
void setTriangleFilter(al::TriangleFilterBase const *);
void storeContactPlane(al::SphereHitInfo *);
void storeCurrentHitInfo(al::SphereHitInfo *, uint);
void updateRecentOnGroundInfo();
};
} // namespace al