SuperMarioOdysseyOnline/include/al/actor/SubActorKeeper.h

16 lines
291 B
C++

#pragma once
#include "container/seadPtrArray.h"
namespace al {
struct SubActorInfo {
struct LiveActor* mActor;
void* unkPtr;
int unkInt;
};
class SubActorKeeper {
al::LiveActor* mRootActor;
sead::PtrArray<SubActorInfo> mArray;
};
}