SuperMarioOdysseyOnline/include/agl/util.h

109 lines
1.6 KiB
C++

/**
* @file util.h
* @brief Defines enumerators for texture types and formats.
*/
#pragma once
namespace agl
{
enum TextureType
{
TYPELESS = 0,
UNORM = 1,
SNORM = 2,
UFLOAT = 3,
FLOAT = 4,
SINT = 5,
UINT = 6,
SRGB = 7,
};
enum TextureFormat
{
INVALID,
R32_G32_B32_A32,
R32_G32_B32,
R16_G16_B16_A16,
R5_G5_B5_A1,
R32_G32,
R32_G8_X24,
D32_S8_X24,
R32_X8_X24,
X32_G8_X24,
R10_G10_B10_A2,
R11_G11_B10,
R8_G8_B8_A8,
R9_G9B9E5_SHAREDEXP,
R8_G8_B8_G8,
R8_G8_B8_X8,
R4_G4_B4_A4,
R16_G16,
R32,
D32,
R24_G8,
D24_S8,
R24_X8,
X24_G8,
R8G8,
R4_G4,
R16,
G8_R8_G8_B8,
D16,
D24,
D24S8,
D32S8,
R8,
A8,
R1,
B5_G6_R5,
A1_B5_G5_R5,
BC1,
BC2,
BC3,
BC4,
BC5,
BC6,
BC7,
AYUV,
Y410,
Y416,
NV12,
P010,
P016,
YUY2,
Y210,
Y216,
NV11,
AI44,
IA44,
P8,
A8P8,
P208,
V208,
V408,
ASTC4x4,
ASTC5x4,
ASTC5x5,
ASTC6x5,
ASTC6x6,
ASTC8x5,
ASTC8x6,
ASTC8x8,
ASTC10x5,
ASTC10x6,
ASTC10x8,
ASTC10x10,
ASTC12x10,
ASTC12x12
};
enum TextureAttribute
{
};
enum MultiSampleType
{
};
};