SuperMarioOdysseyOnline/include/agl/shtxt/Clause.h

56 lines
1.5 KiB
C++

/**
* @file Clause.h
* @brief Defines a clause for shader processing.
*/
#pragma once
#include "sead/string.h"
#include "types.h"
namespace agl
{
namespace shtxt
{
class Clause
{
public:
class TableChecker
{
public:
TableChecker();
};
typedef u8 Type;
Clause();
Clause(agl::shtxt::Clause::Type, char const *, char const *);
~Clause();
u64 findNumberBlock(agl::shtxt::Clause::Type *, char const *);
void appendTo(sead::BufferedSafeStringBase<char> *) const;
void appendTo(sead::BufferedSafeStringBase<char> *, u32) const;
void copyTo(sead::BufferedSafeStringBase<char> *) const;
f64 toNumber() const;
f64 forceNumber() const;
u32 calcLineFeedCount() const;
bool compareImpl(agl::shtxt::Clause const &, u32, agl::shtxt::Clause const *, agl::shtxt::Clause const *) const;
bool compare(sead::SafeStringBase<char> const &, u32) const;
bool compare(agl::shtxt::Clause const &, u32) const;
s32 calcHash(void const *, u32, u32) const;
agl::shtxt::Clause* _0;
agl::shtxt::Clause* _8;
u8 mClauseType; // _10
u8 _11;
u8 _12;
u8 _13;
u32 _14;
char* _18;
char* _20;
static bool cTableChecked;
static u32* cHashTable;
};
};
};