SuperMarioOdysseyOnline/include/agl/g3d/g3d_ResFile.h

16 lines
273 B
C++

#pragma once
#include <nn/g3d.h>
namespace agl
{
namespace g3d
{
class ResFile
{
public:
static void BindTexture(nn::g3d::ResFile *, nn::g3d::ResFile *);
static void Cleanup(nn::g3d::ResFile *);
};
};
};