SuperMarioOdysseyOnline/include/agl/RenderTargetDepth.h

29 lines
540 B
C++

/**
* @file RenderTargetDepth.h
* @brief Defines a class to represent a render target depth.
*/
#pragma once
#include "TextureData.h"
namespace agl
{
class RenderTargetDepth : public agl::TextureData
{
public:
RenderTargetDepth();
RenderTargetDepth(agl::TextureData const &, u32, u32);
void onApplyTextureData_();
void initRegs_(u32) const;
s32 _128;
u32 _12C;
u64 _130;
u64 _138;
u64 _140;
u64 _148;
u8 _150[0x178-0x150];
};
};