SuperMarioOdysseyOnline/include/agl/RenderTargetColor.h

34 lines
611 B
C++

/**
* @file RenderTargetColor.h
* @brief Defines classes implement a rendering target color.
*/
#pragma once
#include "TextureData.h"
namespace agl
{
class RenderTargetColor : agl::TextureData
{
public:
RenderTargetColor();
RenderTargetColor(agl::TextureData const &, u32, u32);
void onApplyTextureData_();
void initRegs_(u32) const;
s32 _128;
u32 _12C;
u32 _130;
u32 _134;
u64 _138;
u64 _140;
u64 _148;
u64 _150;
u64 _158;
u64 _160;
u64 _168;
u64 _170;
};
};