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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
#ifndef SEAD_RESOURCE_H_
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#define SEAD_RESOURCE_H_
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#include <basis/seadNew.h>
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#include <basis/seadTypes.h>
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#include <container/seadTList.h>
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#include <heap/seadDisposer.h>
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#include <heap/seadHeap.h>
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#include <prim/seadBitFlag.h>
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#include <resource/seadDecompressor.h>
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#include <resource/seadResourceMgr.h>
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namespace sead
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{
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class Resource
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{
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public:
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SEAD_RTTI_BASE(Resource)
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Resource();
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virtual ~Resource();
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};
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class DirectResource : public Resource
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{
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SEAD_RTTI_OVERRIDE(DirectResource, Resource)
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public:
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DirectResource();
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~DirectResource() override;
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virtual s32 getLoadDataAlignment() const;
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virtual void doCreate_(u8* buffer, u32 bufferSize, Heap* heap);
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void create(u8* buffer, u32 bufferSize, u32 allocSize, bool allocated, Heap* heap);
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u8* getRawData() const { return mRawData; }
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u32 getRawSize() const { return mRawSize; }
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u32 getBufferSize() const { return mBufferSize; }
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static constexpr size_t cLoadDataAlignment = 4;
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protected:
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u8* mRawData = 0;
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u32 mRawSize = 0;
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u32 mBufferSize = 0;
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BitFlag32 mSettingFlag;
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};
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class ResourceFactory : public TListNode<ResourceFactory*>, public IDisposer
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{
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SEAD_RTTI_BASE(ResourceFactory)
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public:
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ResourceFactory() : TListNode<ResourceFactory*>(this), IDisposer(), mExt() {}
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virtual ~ResourceFactory();
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virtual Resource* tryCreate(const ResourceMgr::LoadArg& loadArg) = 0;
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virtual Resource* tryCreateWithDecomp(const ResourceMgr::LoadArg& loadArg,
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Decompressor* decompressor) = 0;
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virtual Resource* create(const ResourceMgr::CreateArg& createArg) = 0;
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const SafeString& getExt() const { return mExt; }
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void setExt(const SafeString& ext) { mExt = ext; }
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protected:
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FixedSafeString<32> mExt;
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};
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class DirectResourceFactoryBase : public ResourceFactory
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{
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SEAD_RTTI_OVERRIDE(DirectResourceFactoryBase, ResourceFactory)
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public:
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DirectResourceFactoryBase() : ResourceFactory() {}
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~DirectResourceFactoryBase() override {}
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Resource* create(const ResourceMgr::CreateArg& createArg) override;
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Resource* tryCreate(const ResourceMgr::LoadArg& loadArg) override;
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Resource* tryCreateWithDecomp(const ResourceMgr::LoadArg& loadArg,
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Decompressor* decompressor) override;
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virtual DirectResource* newResource_(Heap* heap, s32 alignment) = 0;
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};
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template <typename T>
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class DirectResourceFactory : public DirectResourceFactoryBase
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{
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SEAD_RTTI_OVERRIDE(DirectResourceFactory<T>, DirectResourceFactoryBase)
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public:
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DirectResourceFactory() : DirectResourceFactoryBase() {}
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~DirectResourceFactory() override {}
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DirectResource* newResource_(Heap* heap, s32 alignment) override
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{
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return new (heap, alignment) T;
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}
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};
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} // namespace sead
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#endif // SEAD_RESOURCE_H_
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