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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#pragma once
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namespace sead
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{
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template <typename T>
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class ScopedLock
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{
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public:
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ScopedLock(T* lock) : mLocked(lock) { mLocked->lock(); }
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ScopedLock(const ScopedLock& other) = delete;
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const ScopedLock& operator=(const ScopedLock& other) = delete;
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virtual ~ScopedLock() { mLocked->unlock(); }
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protected:
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T* mLocked;
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};
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template <typename T>
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inline ScopedLock<T> makeScopedLock(T& lock)
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{
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return ScopedLock<T>(&lock);
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}
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template <typename T>
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class ConditionalScopedLock
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{
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public:
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ConditionalScopedLock(T* lock, bool do_lock)
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{
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if (!do_lock)
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return;
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mLocked = lock;
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mLocked->lock();
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}
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ConditionalScopedLock(const ConditionalScopedLock& other) = delete;
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const ConditionalScopedLock& operator=(const ConditionalScopedLock& other) = delete;
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virtual ~ConditionalScopedLock()
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{
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if (mLocked)
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mLocked->unlock();
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}
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protected:
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T* mLocked = nullptr;
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};
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template <typename T>
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inline ConditionalScopedLock<T> makeScopedLock(T& lock, bool do_lock)
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{
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return ConditionalScopedLock<T>(&lock, do_lock);
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}
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} // namespace sead
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