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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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53 lines
2.2 KiB
C++
53 lines
2.2 KiB
C++
#include <sead/math/seadQuat.h>
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#include <sead/math/seadVector.h>
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#include <sead/prim/seadSafeString.h>
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#include "al/layout/LayoutActor.h"
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#include "al/layout/LayoutInitInfo.h"
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typedef unsigned short int ushort;
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namespace nn::ui2d {
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class TextureInfo;
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}
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namespace al
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{
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class IUseLayout;
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class IUseLayoutAction;
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char16_t* getPaneStringBuffer(IUseLayout const* lyt, const char* paneName);
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int getPaneStringBufferLength(IUseLayout const* lyt, const char* paneName);
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void startFreezeActionEnd(IUseLayoutAction*, char const*, char const*);
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void startHitReaction(LayoutActor const *, const char *, const char *);
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void hidePane(IUseLayout* lyt, const char* paneName);
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void hidePaneNoRecursive(IUseLayout* lyt, const char* paneName);
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void showPane(IUseLayout* lyt, const char* paneName);
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void showPaneNoRecursive(IUseLayout* lyt, const char* paneName);
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void hidePaneRoot(al::IUseLayout *);
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void hidePaneRootNoRecursive(al::IUseLayout *);
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void showPaneRoot(al::IUseLayout *);
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void showPaneRootNoRecursive(al::IUseLayout *);
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bool isHidePane(const IUseLayout *lyt, const char *paneName);
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bool isHidePaneRoot(al::IUseLayout const*);
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bool isActionPlaying(IUseLayoutAction *, const char *action, const char *group);
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bool isActionEnd(IUseLayoutAction const*, char const*);
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bool isExistPane(const al::IUseLayout *lyt, char const *paneName);
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void initLayoutActor(LayoutActor*, LayoutInitInfo const&, char const*, char const*);
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void setActionFrameRate(IUseLayoutAction *,float,char const*);
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void setPaneString(IUseLayout *layout, char const *paneName, char16_t const *paneValue, ushort);
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void setPaneStringFormat(IUseLayout* layout, char const* paneName, char const* format, ...);
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void setPaneTexture(IUseLayout*, char const*, nn::ui2d::TextureInfo const*);
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void calcLayoutPosFromWorldPos(sead::Vector2f*, const al::IUseCamera*, const sead::Vector3f &);
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void calcLayoutPosFromWorldPosSub(sead::Vector2f *, const al::IUseCamera *, const sead::Vector3f &);
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void calcPaneTrans(sead::Vector2f*, IUseLayout const*, char const*);
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void setLocalTrans(IUseLayout*, sead::Vector2f const&);
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void setLocalScale(IUseLayout *, float);
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} // namespace al
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