SuperMarioOdysseyOnline/include/sead/thread/seadThread.h

200 lines
6.2 KiB
C++

#pragma once
#ifdef NNSDK
#include <nn/os.h>
#endif
#include <basis/seadRawPrint.h>
#include <container/seadTList.h>
#include <heap/seadDisposer.h>
#include <heap/seadHeapMgr.h>
#include <hostio/seadHostIONode.h>
#include <hostio/seadHostIOReflexible.h>
#include <mc/seadCoreInfo.h>
#include <prim/seadEnum.h>
#include <prim/seadNamable.h>
#include <prim/seadSafeString.h>
#include <prim/seadScopedLock.h>
#include <thread/seadMessageQueue.h>
#include <thread/seadThreadLocalStorage.h>
#include <time/seadTickSpan.h>
namespace sead
{
class Heap;
class Thread;
using ThreadList = TList<Thread*>;
using ThreadListNode = TListNode<Thread*>;
class Thread : public IDisposer, public INamable, public hostio::Reflexible
{
public:
SEAD_ENUM(State, cInitialized, cRunning, cQuitting, cTerminated, cReleased);
Thread(const SafeString& name, Heap* heap, s32 priority, MessageQueue::BlockType block_type,
MessageQueue::Element quit_msg, s32 stack_size, s32 message_queue_size);
~Thread() override;
Thread(const Thread&) = delete;
Thread& operator=(const Thread&) = delete;
virtual void destroy() { waitDone(); }
virtual bool sendMessage(MessageQueue::Element msg, MessageQueue::BlockType block_type);
virtual MessageQueue::Element recvMessage(MessageQueue::BlockType block_type);
virtual const MessageQueue& getMessageQueue() const { return mMessageQueue; }
virtual bool start();
virtual void quit(bool is_jam);
virtual void waitDone();
virtual void quitAndDestroySingleThread(bool is_jam) { quitAndWaitDoneSingleThread(is_jam); }
virtual void quitAndWaitDoneSingleThread(bool is_jam);
virtual void setPriority(s32 prio);
virtual s32 getPriority() const;
virtual MessageQueue::BlockType getBlockType() const { return mBlockType; }
virtual s32 getStackSize() const { return mStackSize; }
virtual s32 calcStackUsedSizePeak() const;
u32 getId() const { return mId; }
State getState() const { return mState; }
bool isDone() const { return mState == State::cTerminated || mState == State::cReleased; }
bool isActive() const { return mState == State::cRunning || mState == State::cQuitting; }
const CoreIdMask& getAffinity() const { return mAffinity; }
void setAffinity(const CoreIdMask& affinity);
static void yield();
static void sleep(TickSpan howLong);
void checkStackOverFlow(const char* source_file, s32 source_line) const;
void checkStackEndCorruption(const char* source_file, s32 source_line) const;
void checkStackPointerOverFlow(const char* source_file, s32 source_line) const;
void setStackOverflowExceptionEnable(bool);
ThreadListNode* getThreadListNode() { return &mListNode; }
#ifdef SEAD_DEBUG
void listenPropertyEvent(const hostio::PropertyEvent* event) override;
void genMessage(hostio::Context* context) override;
#endif
bool isDefaultPriority() const { return getPriority() == cDefaultPriority; }
static const s32 cDefaultPriority;
protected:
#ifdef NNSDK
Thread(Heap* heap, nn::os::ThreadType*, u32);
#endif
virtual void run_();
virtual void calc_(MessageQueue::Element msg) = 0;
virtual uintptr_t getStackCheckStartAddress_() const;
void initStackCheck_();
void initStackCheckWithCurrentStackPointer_();
#ifdef NNSDK
static void ninThreadFunc_(void*);
#endif
MessageQueue mMessageQueue;
s32 mStackSize = 0;
ThreadListNode mListNode;
Heap* mCurrentHeap = nullptr;
FindContainHeapCache mFindContainHeapCache;
MessageQueue::BlockType mBlockType = MessageQueue::BlockType::Blocking;
MessageQueue::Element mQuitMsg = 0;
u32 mId = 0;
State mState = State::cInitialized;
CoreIdMask mAffinity{CoreId::cMain};
#ifdef NNSDK
nn::os::ThreadType* mThreadInner = nullptr;
#endif
void* mStackTop = nullptr;
void* mStackTopForCheck = nullptr;
s32 mPriority = 0;
};
class ThreadMgr : public hostio::Node
{
SEAD_SINGLETON_DISPOSER(ThreadMgr)
public:
ThreadMgr();
virtual ~ThreadMgr();
void initialize(Heap* heap);
void destroy();
bool isMainThread() const;
Thread* getMainThread() const { return mMainThread; }
Thread* getCurrentThread() const { return reinterpret_cast<Thread*>(mThreadPtrTLS.getValue()); }
static void waitDoneMultipleThread(Thread* const* threads, s32 num);
static void quitAndWaitDoneMultipleThread(Thread** threads, s32 num, bool is_jam);
static void checkCurrentThreadStackOverFlow(const char* source_file, s32 source_line);
static void checkCurrentThreadStackEndCorruption(const char* source_file, s32 source_line);
static void checkCurrentThreadStackPointerOverFlow(const char* source_file, s32 source_line);
CriticalSection* getListCS() { return &mListCS; }
#ifdef SEAD_DEBUG
void initHostIO();
void genMessage(hostio::Context* context) override;
void listenPropertyEvent(const hostio::PropertyEvent* event) override;
#endif
protected:
friend class Thread;
void addThread_(Thread* thread)
{
ScopedLock<CriticalSection> lock(getListCS());
mList.pushBack(thread->getThreadListNode());
}
void removeThread_(Thread* thread)
{
ScopedLock<CriticalSection> lock(getListCS());
mList.erase(thread->getThreadListNode());
}
void initMainThread_(Heap* heap);
void destroyMainThread_();
static u32 getCurrentThreadID_();
private:
ThreadList mList;
CriticalSection mListCS;
Thread* mMainThread = nullptr;
ThreadLocalStorage mThreadPtrTLS;
};
class MainThread : public Thread
{
public:
#ifdef NNSDK
MainThread(Heap* heap, nn::os::ThreadType* nn_thread, u32 thread_id)
: Thread(heap, nn_thread, thread_id)
{
}
#endif
~MainThread() override { mState = State::cTerminated; }
void destroy() override { SEAD_ASSERT_MSG(false, "Main thread can not destroy"); }
void quit(bool) override { SEAD_ASSERT_MSG(false, "Main thread can not quit"); }
void waitDone() override { SEAD_ASSERT_MSG(false, "Main thread can not waitDone"); }
void quitAndDestroySingleThread(bool) override
{
SEAD_ASSERT_MSG(false, "Main thread can not quit");
}
void setPriority(s32) override { SEAD_ASSERT_MSG(false, "Main thread can not set priority"); }
protected:
void calc_(MessageQueue::Element) override {}
};
} // namespace sead