SuperMarioOdysseyOnline/include/sead/resource/seadResourceMgr.h

102 lines
2.9 KiB
C++

#ifndef SEAD_RESOURCEMGR_H_
#define SEAD_RESOURCEMGR_H_
#include <basis/seadTypes.h>
#include <container/seadTList.h>
#include <filedevice/seadFileDevice.h>
#include <heap/seadDisposer.h>
#include <heap/seadHeap.h>
#include <prim/seadSafeString.h>
namespace sead
{
class Resource;
class DirectResource;
class ResourceFactory;
class Decompressor;
template <typename T>
class DirectResourceFactory;
class ResourceMgr
{
SEAD_SINGLETON_DISPOSER(ResourceMgr)
public:
struct CreateArg
{
u8* buffer = nullptr;
u32 file_size = 0;
u32 buffer_size = 0;
bool need_unload = false;
ResourceFactory* factory = nullptr;
SafeString ext;
Heap* heap = nullptr;
s32 alignment = 0x20;
};
#ifdef NNSDK
static_assert(sizeof(CreateArg) == 0x40);
#endif
struct LoadArg
{
SafeString path;
Heap* instance_heap = nullptr;
Heap* load_data_heap = nullptr;
s32 instance_alignment = 0x20;
s32 load_data_alignment = 0;
u8* load_data_buffer = nullptr;
u32 load_data_buffer_size = 0;
s32 load_data_buffer_alignment = 0;
ResourceFactory* factory = nullptr;
FileDevice* device = nullptr;
// Read chunk size.
u32 div_size = 0;
bool assert_on_alloc_fail = true;
bool* has_tried_create_with_decomp = nullptr;
};
#ifdef NNSDK
static_assert(sizeof(LoadArg) == 0x58);
#endif
public:
ResourceMgr();
~ResourceMgr();
Resource* create(const CreateArg& arg);
void registerFactory(ResourceFactory* factory, const SafeString& name);
void unregisterFactory(ResourceFactory* factory);
ResourceFactory* getDefaultFactory() const { return mDefaultResourceFactory; }
/// Set the specified factory as the default factory. Its name is set to "".
/// @param factory If null, a dummy resource factory is set as the default factory.
/// @returns the previous default factory
ResourceFactory* setDefaultFactory(ResourceFactory* factory);
ResourceFactory* findFactory(const SafeString& name);
void registerDecompressor(Decompressor* decompressor, const SafeString& name);
void unregisterDecompressor(Decompressor* decompressor);
Decompressor* findDecompressor(const SafeString& name);
Resource* tryLoad(const LoadArg& arg, const SafeString& factory_name,
Decompressor* decompressor);
Resource* tryLoadWithoutDecomp(const LoadArg& arg);
void unload(Resource* res);
private:
typedef TList<ResourceFactory*> FactoryList;
typedef TList<Decompressor*> DecompressorList;
FactoryList mFactoryList;
DecompressorList mDecompList;
ResourceFactory* mNullResourceFactory = nullptr;
ResourceFactory* mDefaultResourceFactory = nullptr;
};
#ifdef NNSDK
static_assert(sizeof(ResourceMgr) == 0x60);
#endif
} // namespace sead
#endif // SEAD_RESOURCEMGR_H_