SuperMarioOdysseyOnline/include/sead/random/seadRandom.h

108 lines
2.7 KiB
C++

#pragma once
#include "basis/seadRawPrint.h"
#include "basis/seadTypes.h"
#include "prim/seadBitUtil.h"
namespace sead
{
/// A fast non-cryptographically secure pseudorandom number generator based on Xorshift128.
class Random
{
public:
Random() { init(); }
Random(u32 seed) { init(seed); }
/// @warning Parameters have to be chosen carefully to get a long period. Using this is not
/// recommended.
Random(u32 seed_x, u32 seed_y, u32 seed_z, u32 seed_w) { init(seed_x, seed_y, seed_z, seed_w); }
/// Reset and seed the engine with the current system tick count.
void init();
/// Reset and seed the engine with the specified value.
void init(u32 seed);
/// @warning Parameters have to be chosen carefully to get a long period. Using this is not
/// recommended.
void init(u32 seed_x, u32 seed_y, u32 seed_z, u32 seed_w);
/// Generate a random u32.
u32 getU32();
/// Generate a random u64.
u64 getU64();
/// Generate a random u32 in [0 .. max).
u32 getU32(u32 max);
/// Generate a random s32 in [a .. b).
/// Note that this does not provide a uniform distribution.
s32 getS32Range(s32 a, s32 b);
/// Generate a random s64 in [a .. b).
/// Note that this does not provide a uniform distribution.
s64 getS64Range(s64 a, s64 b);
/// Generate a random f32 in [0, 1).
f32 getF32();
/// Generate a random f32 in [a, b).
f32 getF32Range(f32 a, f32 b);
/// Generate a random f64 in [0, 1).
f64 getF64();
/// Generate a random f64 in [a, b).
f64 getF64Range(f64 a, f64 b);
/// Generate a random boolean.
bool getBool();
void getContext(u32* x, u32* y, u32* z, u32* w) const;
private:
u32 mX;
u32 mY;
u32 mZ;
u32 mW;
};
inline u32 Random::getU32(u32 max)
{
return getU32() * u64(max) >> 32u;
}
inline s32 Random::getS32Range(s32 a, s32 b)
{
SEAD_ASSERT_MSG(a <= b, "b[%d] >= a[%d]", a, b);
return getU32(b - a) + static_cast<u32>(a);
}
// UNCHECKED
inline s64 Random::getS64Range(s64 a, s64 b)
{
SEAD_ASSERT_MSG(a <= b, "b[%ld] >= a[%ld]", a, b);
return (getU32() * u64(b - a) >> 32u) + a;
}
inline f32 Random::getF32()
{
return BitUtil::bitCast<f32>((getU32() >> 9u) | 0x3F800000u) - 1.0f;
}
inline f32 Random::getF32Range(f32 a, f32 b)
{
SEAD_ASSERT_MSG(a <= b, "b[%f] >= a[%f]", a, b);
return a + (b - a) * getF32();
}
// UNCHECKED
inline f64 Random::getF64()
{
return BitUtil::bitCast<f64>((getU64() >> 12u) | 0x3FF0'0000'0000'0000lu) - 1.0;
}
// UNCHECKED
inline f64 Random::getF64Range(f64 a, f64 b)
{
SEAD_ASSERT_MSG(a <= b, "b[%f] >= a[%f]", a, b);
return a + (b - a) * getF64();
}
// UNCHECKED
inline bool Random::getBool()
{
return getU32() & 0x80000000u;
}
} // namespace sead