SuperMarioOdysseyOnline/include/sead/framework/seadGameFramework.h

48 lines
1.7 KiB
C++

#pragma once
#include "sead/prim/seadSafeString.h"
#include "sead/heap/seadHeap.h"
#include "sead/math/seadVector.h"
#include "sead/thread/seadThread.h"
#include "sead/prim/seadRuntimeTypeInfo.h"
struct NVNcommandBuffer;
struct NVNcommandBufferMemoryEvent;
namespace sead
{
class GameFrameworkNx {
public:
struct CreateArg;
GameFrameworkNx(sead::GameFrameworkNx::CreateArg const&);
~GameFrameworkNx();
void initializeGraphicsSystem(sead::Heap *,sead::Vector2<float> const&);
void outOfMemoryCallback_(NVNcommandBuffer *,NVNcommandBufferMemoryEvent,ulong,void *);
void presentAsync_(sead::Thread *,long);
void getAcquiredDisplayBufferTexture(void);
void setVBlankWaitInterval(uint);
void requestChangeUseGPU(bool);
void getGraphicsDevToolsAllocatorTotalFreeSize(void);
void initRun_(sead::Heap *);
void runImpl_(void);
void createMethodTreeMgr_(sead::Heap *);
void mainLoop_(void);
void procFrame_(void);
void procDraw_(void);
void procCalc_(void);
void present_(void);
void waitVsyncEvent_(void);
void swapBuffer_(void);
void clearFrameBuffers_(int);
void waitForGpuDone_(void);
void setGpuTimeStamp_(void);
void getMethodFrameBuffer(int);
void getMethodLogicalFrameBuffer(int);
void checkDerivedRuntimeTypeInfo(sead::RuntimeTypeInfo::Interface const*);
void getRuntimeTypeInfo(void);
float calcFps(void);
void setCaption(sead::SafeStringBase<char> const&);
};
} // namespace sead