SuperMarioOdysseyOnline/include/game/Player/PlayerCostumeInfo.h

78 lines
2.2 KiB
C++

#pragma once
struct PlayerBodyCostumeInfo {
PlayerBodyCostumeInfo() = default;
PlayerBodyCostumeInfo(const char *name) {
costumeName = name;
};
const char *costumeName;
int mWarmLevel = 0;
bool mIsIgnoreTemperature = false;
bool mIsUseHeadSuffix = false;
bool mIsBigEar = false;
bool mIsHideHeadHair = false;
bool mIsUseBodyHair = false;
bool mIsExistHairNoCap = false;
bool mIsUseShortHead = false;
bool mIsNoPairHead = false;
bool mIsMario64 = false;
bool mIsHidePainNose = false;
bool mIsUseBeard = false;
bool mIsUseEarringPeach = false;
bool mIsUseEarringLink = false;
};
struct PlayerHeadCostumeInfo {
PlayerHeadCostumeInfo() = default;
PlayerHeadCostumeInfo(const char *name) {
costumeName = name;
};
const char *costumeName;
bool mIsFullFace = false;
bool mIsShrinkNose = false;
bool mIsPreventHead = false;
bool mIsEnableBigEar = false;
bool mIsEnableHairNoCap = false;
bool mIsMario64 = false;
bool mIsHaveShort = false;
bool mIsHideBeard = false;
bool mIsHideEarringPeach = false;
bool mIsHideEarringLink = false;
bool mIsUseStrap = false;
bool mIsInvisibleHead = false;
};
class PlayerCostumeInfo {
public:
PlayerCostumeInfo(void) {
mBodyInfo = {0};
mHeadInfo = {0};
};
void init(PlayerBodyCostumeInfo const *body, PlayerHeadCostumeInfo const *head) {
mBodyInfo = body;
mHeadInfo = head;
};
bool isEnableBigEar(void) const;
bool isEnableHairNoCap(void) const;
bool isEnableCostume2D(void) const;
bool isNeedShrinkNose(void) const;
bool isNeedBodyHair(void) const;
bool isNeedSyncBodyHair(void) const;
bool isNeedFullFaceAnim(void) const;
bool isHidePainNose(void) const;
bool isEnableEarring(void) const;
bool isSyncFaceBeard(void) const;
bool isSyncStrap(void) const;
bool isFollowJoeStrap(void) const;
bool isPreventHeadPain(void) const;
bool isInvisibleHead(void) const;
int calcWarmLevel(int level);
const PlayerBodyCostumeInfo *mBodyInfo;
const PlayerHeadCostumeInfo *mHeadInfo;
};