SuperMarioOdysseyOnline/include/game/Player/PlayerAnimFrameCtrl.h

9 lines
263 B
C++

#pragma once
#include "al/LiveActor/LiveActor.h"
#include "sead/prim/seadSafeString.hpp"
class PlayerAnimFrameCtrl {
public:
const char *getActionName(void) const;
void startAction(al::LiveActor *actor, sead::SafeString const &actionName);
};