SuperMarioOdysseyOnline/include/game/Info/QuestInfoHolder.h

55 lines
1.9 KiB
C++

#pragma once
#include <new>
#include "QuestInfo.h"
#include "al/actor/Placement.h"
#include "al/hio/HioNode.h"
#include "al/scene/ISceneObj.h"
#include "al/scene/SceneObjHolder.h"
#include "al/string/StringTmp.h"
#include "container/seadPtrArray.h"
class QuestInfoHolder : public al::ISceneObj, public al::HioNode {
public:
QuestInfoHolder(int count);
// QuestInfoHolder(int count) {
// QuestInfo* infoHolder = new QuestInfo[count]();
// for (int i = 0; i < count; i++) {
// infoHolder[i] = QuestInfo();
// }
// mQuestArr = &infoHolder;
// };
virtual const char *getSceneObjName(void) override;
virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
void validateQuest(QuestInfo const*);
void updateActiveList(int);
void tryFindQuest(al::PlacementInfo const&, al::SceneObjHolder *);
void tryFindQuest(QuestInfo const*);
void registerQuestInfo(QuestInfo const*);
void isActiveQuest(QuestInfo const*);
void invalidateQuest(QuestInfo const*);
void initSceneObjHolder(al::SceneObjHolder *);
void initAfterPlacementQuestObj(int);
void getQuestNum(int) const;
void getActiveQuestStageName(al::IUseSceneObjHolder const*) const;
al::StringTmp<0x80> getActiveQuestLabel(void) const;
void finalizeForScene(void);
void clearMainQuest(void);
void clearAll(void);
int mMaxQuests; // 0x8
QuestInfo **mQuestArr; // 0x10
int unkInt1 = 0; // 0x18
int unkInt2 = -1; // 0x1C
int unkInt3 = -1; // 0x20
int mActiveQuestNo = -1; // 0x24
QuestInfo** mActiveQuestList = nullptr; // 0x28
int mActiveQuestCount = 0; // 0x30
bool unkBool = 0; // 0x34
void *unkPtr2 = nullptr; // 0x38
};
static_assert(sizeof(QuestInfoHolder) == 0x40, "QuestInfoHolder Size");