SuperMarioOdysseyOnline/include/al/scene/SceneInitInfo.h

16 lines
350 B
C++

#pragma once
#include "game/GameData/GameDataHolderAccessor.h"
#include "game/System/GameSystemInfo.h"
#include "types.h"
namespace al {
struct SceneInitInfo {
al::GameSystemInfo * gameSysInfo;
GameDataHolderAccessor gameDataHolder;
undefined field_0x10[8];
char *initStageName;
u32 scenarioNo;
};
}