SuperMarioOdysseyOnline/include/al/nerve/NerveStateCtrl.h

34 lines
729 B
C++

#pragma once
#include "Nerve.h"
#include "NerveStateBase.h"
namespace al
{
struct State
{
al::NerveStateBase* mStateBase; // _0
const al::Nerve* mNerve; // _8
const char* mName; // _10
};
class NerveStateCtrl
{
public:
NerveStateCtrl(int);
void addState(al::NerveStateBase *, const al::Nerve *, const char *);
bool updateCurrentState();
void startState(const al::Nerve *);
void update();
State* findStateInfo(const al::Nerve *);
bool isCurrentStateEnd() const;
void tryEndCurrentState();
int _0;
int mStateCount; // _4
State* mStates; // _8
State* mCurrentState; // _10
};
};