mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-17 17:05:09 +00:00
381 lines
No EOL
12 KiB
C++
381 lines
No EOL
12 KiB
C++
#include "game/StageScene/StageSceneStateServerConfig.hpp"
|
|
#include <cstdlib>
|
|
#include <cstring>
|
|
#include <math.h>
|
|
#include "al/string/StringTmp.h"
|
|
#include "basis/seadNew.h"
|
|
#include "game/Layouts/CommonVerticalList.h"
|
|
#include "game/SaveData/SaveDataAccessFunction.h"
|
|
#include "server/Client.hpp"
|
|
#include "al/util.hpp"
|
|
#include "al/util/NerveUtil.h"
|
|
#include "container/seadPtrArray.h"
|
|
#include "container/seadSafeArray.h"
|
|
#include "logger.hpp"
|
|
#include "prim/seadSafeString.h"
|
|
#include "prim/seadStringUtil.h"
|
|
#include "rs/util/InputUtil.h"
|
|
#include "server/gamemode/GameModeBase.hpp"
|
|
#include "server/gamemode/GameModeConfigMenuFactory.hpp"
|
|
#include "server/gamemode/GameModeFactory.hpp"
|
|
#include "server/gamemode/GameModeManager.hpp"
|
|
#include "server/hns/HideAndSeekMode.hpp"
|
|
|
|
// WIP work on RollPartsData, not exactly working out atm
|
|
const char16_t* testValues[] = {u"Test 1", u"Test 2", u"Test 3", u"Test 4", u"Test 5",
|
|
u"Test 6", u"Test 7", u"Test 8", u"Test 9"};
|
|
|
|
StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::Scene *scene, const al::LayoutInitInfo &initInfo, FooterParts *footerParts, GameDataHolder *dataHolder, bool) : al::HostStateBase<al::Scene>(name, scene) {
|
|
mFooterParts = footerParts;
|
|
mGameDataHolder = dataHolder;
|
|
|
|
mMsgSystem = initInfo.getMessageSystem();
|
|
|
|
mInput = new InputSeparator(mHost, true);
|
|
|
|
// page 0 menu
|
|
mMainOptions = new SimpleLayoutMenu("ServerConfigMenu", "OptionSelect", initInfo, 0, false);
|
|
mMainOptionsList = new CommonVerticalList(mMainOptions, initInfo, true);
|
|
|
|
al::setPaneString(mMainOptions, "TxtOption", u"Server Configuration", 0);
|
|
|
|
mMainOptionsList->unkInt1 = 1;
|
|
|
|
mMainOptionsList->initDataNoResetSelected(5);
|
|
|
|
sead::SafeArray<sead::WFixedSafeString<0x200>, 5>* mainMenuOptions =
|
|
new sead::SafeArray<sead::WFixedSafeString<0x200>, 5>();
|
|
|
|
mainMenuOptions->mBuffer[ServerConfigOption::GAMEMODECONFIG].copy(u"Gamemode Config");
|
|
mainMenuOptions->mBuffer[ServerConfigOption::GAMEMODESWITCH].copy(u"Change Gamemode");
|
|
mainMenuOptions->mBuffer[ServerConfigOption::RECONNECT].copy(u"Reconnect to Server");
|
|
mainMenuOptions->mBuffer[ServerConfigOption::SETIP].copy(u"Change Server IP");
|
|
mainMenuOptions->mBuffer[ServerConfigOption::SETPORT].copy(u"Change Server Port");
|
|
|
|
mMainOptionsList->addStringData(mainMenuOptions->mBuffer, "TxtContent");
|
|
|
|
// WIP work on RollPartsData, not exactly working out atm
|
|
// RollPartsData* testArr = new RollPartsData[2]();
|
|
|
|
// for (int i = 0; i < 2; i++) {
|
|
// RollPartsData* part = &testArr[i];
|
|
|
|
// part->mRollMsgCount = 3;
|
|
// part->mRollMsgList = testValues;
|
|
// part->unkInt1 = 0;
|
|
// part->mUnkBool = i == 0;
|
|
// }
|
|
|
|
//mMainOptionsList->startLoopActionAll("Loop", "Loop");
|
|
|
|
// mMainOptionsList->setRollPartsData(testArr);
|
|
|
|
// gamemode select menu
|
|
|
|
mModeSelect = new SimpleLayoutMenu("GamemodeSelectMenu", "OptionSelect", initInfo, 0, false);
|
|
mModeSelectList = new CommonVerticalList(mModeSelect, initInfo, true);
|
|
|
|
al::setPaneString(mModeSelect, "TxtOption", u"Gamemode Selection", 0);
|
|
|
|
const int modeCount = GameModeFactory::getModeCount();
|
|
|
|
mModeSelectList->initDataNoResetSelected(modeCount);
|
|
|
|
sead::SafeArray<sead::WFixedSafeString<0x200>, modeCount>* modeSelectOptions =
|
|
new sead::SafeArray<sead::WFixedSafeString<0x200>, modeCount>();
|
|
|
|
for (size_t i = 0; i < modeCount; i++) {
|
|
const char* modeName = GameModeFactory::getModeName(i);
|
|
modeSelectOptions->mBuffer[i].convertFromMultiByteString(modeName, strlen(modeName));
|
|
}
|
|
|
|
mModeSelectList->addStringData(modeSelectOptions->mBuffer, "TxtContent");
|
|
|
|
// gamemode config menu
|
|
GameModeConfigMenuFactory factory("GameModeConfigFactory");
|
|
for (int mode = 0; mode < factory.getMenuCount(); mode++) {
|
|
GameModeEntry& entry = mGamemodeConfigMenus[mode];
|
|
const char* name = factory.getMenuName(mode);
|
|
entry.mMenu = factory.getCreator(name)(name);
|
|
entry.mLayout = new SimpleLayoutMenu("GameModeConfigMenu", "OptionSelect", initInfo, 0, false);
|
|
entry.mList = new CommonVerticalList(entry.mLayout, initInfo, true);
|
|
|
|
al::setPaneString(entry.mLayout, "TxtOption", u"Gamemode Configuration", 0);
|
|
|
|
entry.mList->initDataNoResetSelected(entry.mMenu->getMenuSize());
|
|
|
|
|
|
entry.mList->addStringData(entry.mMenu->getStringData(), "TxtContent");
|
|
}
|
|
|
|
|
|
mCurrentList = mMainOptionsList;
|
|
mCurrentMenu = mMainOptions;
|
|
}
|
|
|
|
void StageSceneStateServerConfig::init() {
|
|
initNerve(&nrvStageSceneStateServerConfigMainMenu, 0);
|
|
}
|
|
|
|
void StageSceneStateServerConfig::appear(void) {
|
|
mCurrentMenu->startAppear("Appear");
|
|
al::NerveStateBase::appear();
|
|
}
|
|
|
|
void StageSceneStateServerConfig::kill(void) {
|
|
mCurrentMenu->startEnd("End");
|
|
al::NerveStateBase::kill();
|
|
}
|
|
|
|
al::MessageSystem* StageSceneStateServerConfig::getMessageSystem(void) const {
|
|
return mMsgSystem;
|
|
}
|
|
|
|
void StageSceneStateServerConfig::exeMainMenu() {
|
|
if (al::isFirstStep(this)) {
|
|
|
|
mInput->reset();
|
|
|
|
mCurrentList->activate();
|
|
|
|
mCurrentList->appearCursor();
|
|
|
|
mIsDecideConfig = false;
|
|
|
|
}
|
|
|
|
mInput->update();
|
|
|
|
mCurrentList->update();
|
|
|
|
if (mInput->isTriggerUiUp()) {
|
|
mCurrentList->up(); }
|
|
|
|
if (mInput->isTriggerUiDown()) {
|
|
mCurrentList->down();
|
|
}
|
|
|
|
if (rs::isTriggerUiCancel(mHost)) {
|
|
kill();
|
|
}
|
|
|
|
if (rs::isTriggerUiDecide(mHost)) {
|
|
al::startHitReaction(mCurrentMenu, "決定", 0);
|
|
mCurrentList->endCursor();
|
|
mCurrentList->decide();
|
|
mIsDecideConfig = true;
|
|
}
|
|
|
|
if (mIsDecideConfig && mCurrentList->isDecideEnd()) {
|
|
switch (mCurrentList->mCurSelected) {
|
|
case ServerConfigOption::GAMEMODECONFIG: {
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigGamemodeConfig);
|
|
break;
|
|
}
|
|
case ServerConfigOption::GAMEMODESWITCH: {
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigGamemodeSelect);
|
|
break;
|
|
}
|
|
case ServerConfigOption::RECONNECT: {
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigRestartServer);
|
|
break;
|
|
}
|
|
case ServerConfigOption::SETIP: {
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigOpenKeyboardIP);
|
|
break;
|
|
}
|
|
case ServerConfigOption::SETPORT: {
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigOpenKeyboardPort);
|
|
break;
|
|
}
|
|
default:
|
|
kill();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void StageSceneStateServerConfig::exeOpenKeyboardIP() {
|
|
if (al::isFirstStep(this)) {
|
|
|
|
mCurrentList->deactivate();
|
|
|
|
Client::getKeyboard()->setHeaderText(u"Set a Server IP Below.");
|
|
Client::getKeyboard()->setSubText(u"");
|
|
|
|
bool isSave = Client::openKeyboardIP(); // anything that happens after this will be ran after the keyboard closes
|
|
|
|
al::startHitReaction(mCurrentMenu, "リセット", 0);
|
|
|
|
if(isSave)
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigSaveData);
|
|
else
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
|
|
}
|
|
}
|
|
|
|
void StageSceneStateServerConfig::exeOpenKeyboardPort() {
|
|
if (al::isFirstStep(this)) {
|
|
|
|
mCurrentList->deactivate();
|
|
|
|
Client::getKeyboard()->setHeaderText(u"Set a Server Port Below.");
|
|
Client::getKeyboard()->setSubText(u"");
|
|
|
|
bool isSave = Client::openKeyboardPort(); // anything that happens after this will be ran after the keyboard closes
|
|
|
|
al::startHitReaction(mCurrentMenu, "リセット", 0);
|
|
|
|
if(isSave)
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigSaveData);
|
|
else
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
|
|
}
|
|
}
|
|
|
|
void StageSceneStateServerConfig::exeRestartServer() {
|
|
if (al::isFirstStep(this)) {
|
|
mCurrentList->deactivate();
|
|
|
|
Client::showConnect();
|
|
|
|
Client::restartConnection();
|
|
}
|
|
|
|
if (Client::isSocketActive()) {
|
|
|
|
Client::hideConnect();
|
|
|
|
al::startHitReaction(mCurrentMenu, "リセット", 0);
|
|
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
|
|
} else {
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigConnectError);
|
|
}
|
|
}
|
|
|
|
void StageSceneStateServerConfig::exeGamemodeConfig() {
|
|
if (al::isFirstStep(this)) {
|
|
mGamemodeConfigMenu = &mGamemodeConfigMenus[GameModeManager::instance()->getGameMode()];
|
|
mCurrentList = mGamemodeConfigMenu->mList;
|
|
mCurrentMenu = mGamemodeConfigMenu->mLayout;
|
|
subMenuStart();
|
|
}
|
|
|
|
subMenuUpdate();
|
|
|
|
if (mIsDecideConfig && mCurrentList->isDecideEnd()) {
|
|
if (mGamemodeConfigMenu->mMenu->updateMenu(mCurrentList->mCurSelected)) {
|
|
endSubMenu();
|
|
}
|
|
}
|
|
}
|
|
|
|
void StageSceneStateServerConfig::exeGamemodeSelect() {
|
|
if (al::isFirstStep(this)) {
|
|
|
|
mCurrentList = mModeSelectList;
|
|
mCurrentMenu = mModeSelect;
|
|
|
|
subMenuStart();
|
|
|
|
}
|
|
|
|
subMenuUpdate();
|
|
|
|
if (mIsDecideConfig && mCurrentList->isDecideEnd()) {
|
|
Logger::log("Setting Server Mode to: %d\n", mCurrentList->mCurSelected);
|
|
GameModeManager::instance()->setMode(static_cast<GameMode>(mCurrentList->mCurSelected));
|
|
endSubMenu();
|
|
}
|
|
}
|
|
|
|
void StageSceneStateServerConfig::exeConnectError() {
|
|
if (al::isFirstStep(this)) {
|
|
Client::showConnectError(u"Failed to Reconnect!");
|
|
}
|
|
|
|
if (al::isGreaterEqualStep(this, 60)) { // close after 1 second
|
|
Client::hideConnect();
|
|
al::startHitReaction(mCurrentMenu, "リセット", 0);
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
|
|
}
|
|
}
|
|
|
|
void StageSceneStateServerConfig::exeSaveData() {
|
|
|
|
if (al::isFirstStep(this)) {
|
|
SaveDataAccessFunction::startSaveDataWrite(mGameDataHolder);
|
|
}
|
|
|
|
if (SaveDataAccessFunction::updateSaveDataAccess(mGameDataHolder, false)) {
|
|
al::startHitReaction(mCurrentMenu, "リセット", 0);
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
|
|
}
|
|
}
|
|
|
|
void StageSceneStateServerConfig::endSubMenu() {
|
|
mCurrentList->deactivate();
|
|
mCurrentMenu->kill();
|
|
|
|
mCurrentList = mMainOptionsList;
|
|
mCurrentMenu = mMainOptions;
|
|
|
|
mCurrentMenu->startAppear("Appear");
|
|
|
|
al::startHitReaction(mCurrentMenu, "リセット", 0);
|
|
al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
|
|
}
|
|
|
|
void StageSceneStateServerConfig::subMenuStart() {
|
|
mCurrentList->deactivate();
|
|
|
|
mCurrentMenu->kill();
|
|
|
|
mInput->reset();
|
|
|
|
mCurrentList->activate();
|
|
|
|
mCurrentList->appearCursor();
|
|
|
|
mCurrentMenu->startAppear("Appear");
|
|
|
|
mIsDecideConfig = false;
|
|
}
|
|
|
|
void StageSceneStateServerConfig::subMenuUpdate() {
|
|
mInput->update();
|
|
|
|
mCurrentList->update();
|
|
|
|
if (mInput->isTriggerUiUp()) {
|
|
mCurrentList->up();
|
|
}
|
|
|
|
if (mInput->isTriggerUiDown()) {
|
|
mCurrentList->down();
|
|
}
|
|
|
|
if (rs::isTriggerUiCancel(mHost)) {
|
|
endSubMenu();
|
|
}
|
|
|
|
if (rs::isTriggerUiDecide(mHost)) {
|
|
al::startHitReaction(mCurrentMenu, "決定", 0);
|
|
mCurrentList->endCursor();
|
|
mCurrentList->decide();
|
|
mIsDecideConfig = true;
|
|
}
|
|
}
|
|
|
|
|
|
namespace {
|
|
NERVE_IMPL(StageSceneStateServerConfig, MainMenu)
|
|
NERVE_IMPL(StageSceneStateServerConfig, OpenKeyboardIP)
|
|
NERVE_IMPL(StageSceneStateServerConfig, OpenKeyboardPort)
|
|
NERVE_IMPL(StageSceneStateServerConfig, RestartServer)
|
|
NERVE_IMPL(StageSceneStateServerConfig, GamemodeConfig)
|
|
NERVE_IMPL(StageSceneStateServerConfig, GamemodeSelect)
|
|
NERVE_IMPL(StageSceneStateServerConfig, SaveData)
|
|
NERVE_IMPL(StageSceneStateServerConfig, ConnectError)
|
|
} |