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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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44 lines
1.8 KiB
C++
44 lines
1.8 KiB
C++
#pragma once
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#include "basis/seadTypes.h"
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#include "prim/seadEndian.h"
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#include "prim/seadSafeString.h"
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namespace sead
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{
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class StreamSrc;
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class StreamFormat
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{
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public:
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virtual u8 readU8(StreamSrc*, Endian::Types) = 0;
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virtual u16 readU16(StreamSrc*, Endian::Types) = 0;
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virtual u32 readU32(StreamSrc*, Endian::Types) = 0;
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virtual u64 readU64(StreamSrc*, Endian::Types) = 0;
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virtual s8 readS8(StreamSrc*, Endian::Types) = 0;
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virtual s16 readS16(StreamSrc*, Endian::Types) = 0;
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virtual s32 readS32(StreamSrc*, Endian::Types) = 0;
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virtual s64 readS64(StreamSrc*, Endian::Types) = 0;
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virtual f32 readF32(StreamSrc*, Endian::Types) = 0;
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virtual void readBit(StreamSrc*, void*, u32) = 0;
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virtual void readString(StreamSrc*, BufferedSafeString*, u32) = 0;
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virtual u32 readMemBlock(StreamSrc*, void*, u32) = 0;
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virtual void writeU8(StreamSrc*, Endian::Types, u8) = 0;
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virtual void writeU16(StreamSrc*, Endian::Types, u16) = 0;
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virtual void writeU32(StreamSrc*, Endian::Types, u32) = 0;
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virtual void writeU64(StreamSrc*, Endian::Types, u64) = 0;
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virtual void writeS8(StreamSrc*, Endian::Types, s8) = 0;
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virtual void writeS16(StreamSrc*, Endian::Types, s16) = 0;
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virtual void writeS32(StreamSrc*, Endian::Types, s32) = 0;
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virtual void writeS64(StreamSrc*, Endian::Types, s64) = 0;
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virtual void writeF32(StreamSrc*, Endian::Types, f32) = 0;
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virtual void writeBit(StreamSrc*, const void*, u32) = 0;
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virtual void writeString(StreamSrc*, const SafeString&, u32) = 0;
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virtual void writeMemBlock(StreamSrc*, const void*, u32) = 0;
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virtual void writeDecorationText(StreamSrc*, const SafeString&) = 0;
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virtual void writeNullChar(StreamSrc*) = 0;
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virtual void skip(StreamSrc*, u32) = 0;
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virtual void flush(StreamSrc*) = 0;
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virtual void rewind(StreamSrc*) = 0;
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};
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} // namespace sead
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