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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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88 lines
2 KiB
C++
88 lines
2 KiB
C++
#ifndef SEAD_METHODTREE_H_
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#define SEAD_METHODTREE_H_
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#include <container/seadTreeNode.h>
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#include <heap/seadDisposer.h>
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#include <prim/seadBitFlag.h>
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#include <prim/seadDelegate.h>
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#include <prim/seadNamable.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include <prim/seadStorageFor.h>
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namespace sead
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{
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class CriticalSection;
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template <typename T, typename U>
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class IDelegate2;
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class MethodTreeNode : public IDisposer, public TTreeNode<MethodTreeNode*>, public INamable
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{
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SEAD_RTTI_BASE(MethodTreeNode)
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public:
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enum PauseFlag
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{
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cPause_None = 0,
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cPause_Self = 1,
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cPause_Child = 2,
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cPause_Both = 3,
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};
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using PauseEventDelegate = IDelegate2<MethodTreeNode*, PauseFlag>;
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// NON_MATCHING: stores for mPauseFlag, mPauseEventDelegate, mUserID
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explicit MethodTreeNode(CriticalSection* cs) : TTreeNode(this)
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{
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mCriticalSection = cs;
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mPauseEventDelegate = nullptr;
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mUserID = nullptr;
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mDelegateHolder.construct(sead::Delegate<MethodTreeNode>());
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setPauseFlag(cPause_Both);
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}
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~MethodTreeNode() override { detachAll(); }
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template <typename Delegate>
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void bind(const Delegate& delegate, const char* name)
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{
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lock_();
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mDelegateHolder.construct(delegate);
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unlock_();
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if (name)
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setName(name);
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}
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void call();
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void detachAll();
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void pushBackChild(MethodTreeNode* node);
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void pushFrontChild(MethodTreeNode* node);
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void setPauseFlag(PauseFlag flag)
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{
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lock_();
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if (mPauseEventDelegate)
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mPauseEventDelegate->invoke(this, flag);
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mPauseFlag = flag;
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unlock_();
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}
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private:
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void attachMutexRec_(CriticalSection* m) const;
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void callRec_();
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void lock_();
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void unlock_();
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StorageFor<sead::AnyDelegate> mDelegateHolder;
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mutable CriticalSection* mCriticalSection;
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[[maybe_unused]] u32 mPriority;
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BitFlag32 mPauseFlag;
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PauseEventDelegate* mPauseEventDelegate;
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void* mUserID;
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};
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} // namespace sead
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#endif // SEAD_METHODTREE_H_
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