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43 lines
No EOL
1.1 KiB
C++
43 lines
No EOL
1.1 KiB
C++
/**
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* @file ResSceneAnim.h
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* @brief Resource file for scene animations.
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*/
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#pragma once
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#include "BindFuncTable.h"
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#include "ResFogAnim.h"
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#include "ResLightAnim.h"
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#include "types.h"
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namespace nn
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{
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namespace g3d
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{
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class ResSceneAnim
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{
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public:
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s32 Bind(nn::g3d::BindFuncTable const &);
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void Release();
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void Reset();
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char mMagic[4]; // _0
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s32 mBlockOffset; // _4
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u64 mBlockSize; // _8
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u64 mNameOffset; // _10
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u64 mPathOffset; // _18
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u64 mCameraAnimOffset; // _20
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u64 mCameraAnimDictOffset; // _28
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nn::g3d::ResLightAnim* mLightAnims; // _30
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u64 mLightAnimDictOffset; // _38
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nn::g3d::ResFogAnim* mFogAnims; // _40
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u64 mFogAnimDictOffset; // _48
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u64 mUserDataOffset; // _50
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u64 mUserDataDictOffset; // _58
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u16 mUserDataCount; // _60
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u16 mCameraAnimCount; // _62
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u16 mLightAnimCount; // _64
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u16 mFogAnimCount; // _66
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};
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};
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}; |