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46 lines
No EOL
1.4 KiB
C++
46 lines
No EOL
1.4 KiB
C++
#pragma once
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#include <math.h>
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#include "al/camera/CameraTicket.h"
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#include "gamemode/GameModeBase.hpp"
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#include "gamemode/GameModeInfoBase.hpp"
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#include "server/gamemode/GameModeConfigMenu.hpp"
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#include "server/gamemode/GameModeTimer.hpp"
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#include "server/HideAndSeekConfigMenu.hpp"
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struct HideAndSeekInfo : GameModeInfoBase {
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HideAndSeekInfo() { mMode = GameMode::HIDEANDSEEK; }
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bool mIsPlayerIt = false;
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bool mIsUseGravity = false;
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bool mIsUseGravityCam = false;
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GameTime mHidingTime;
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};
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class HideAndSeekMode : public GameModeBase {
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public:
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HideAndSeekMode(const char* name);
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void init(GameModeInitInfo const& info) override;
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virtual void begin() override;
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virtual void update() override;
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virtual void end() override;
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bool isPlayerIt() const { return mInfo->mIsPlayerIt; };
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void setPlayerTagState(bool state) { mInfo->mIsPlayerIt = state; }
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void enableGravityMode() {mInfo->mIsUseGravity = true;}
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void disableGravityMode() { mInfo->mIsUseGravity = false; }
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bool isUseGravity() const { return mInfo->mIsUseGravity; }
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void setCameraTicket(al::CameraTicket *ticket) {mTicket = ticket;}
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private:
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float mInvulnTime = 0.0f;
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GameModeTimer* mModeTimer = nullptr;
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HideAndSeekIcon *mModeLayout = nullptr;
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HideAndSeekInfo* mInfo = nullptr;
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al::CameraTicket *mTicket = nullptr;
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}; |