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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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70 lines
No EOL
2 KiB
C++
70 lines
No EOL
2 KiB
C++
/**
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* @file system.h
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* @brief System state / component interface for NEX.
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*/
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#pragma once
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#include "reference.h"
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#include "string.h"
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namespace nn
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{
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namespace nex
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{
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class SystemComponent : public nn::nex::RefCountedObject
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{
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public:
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enum _State
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{
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State_Uninitialized = 1 << 0,
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State_Initializing = 1 << 1,
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State_Ready = 1 << 2,
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State_ReadyInUse = 1 << 3,
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State_Terminating = 1 << 4,
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State_TerminatingWhileInUse = 1 << 5,
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State_Terminated = 1 << 6,
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State_Faulty = 1 << 7,
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State_Unknown = 1 << 8,
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State_HighestState = 1 << 8
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};
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SystemComponent(nn::nex::String const &);
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virtual ~SystemComponent();
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virtual char* GetType() const;
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virtual bool IsAKindOf(char const *) const;
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virtual void EnforceDeclareSysComponentMacro() = 0;
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virtual void StateTransition(nn::nex::SystemComponent::_State);
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virtual void OnInitialize();
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virtual void OnTerminate();
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virtual bool BeginInitialization();
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virtual bool EndInitialization();
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virtual bool BeginTermination();
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virtual bool EndTermination();
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virtual bool ValidTransition(nn::nex::SystemComponent::_State);
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virtual bool UseIsAllowed();
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virtual nn::nex::SystemComponent::_State TestState();
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virtual void DoWork();
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nn::nex::SystemComponent::_State Initialize();
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nn::nex::SystemComponent::_State Terminate();
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u8 _C;
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u8 _D;
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u8 _E;
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u8 _F;
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u64 _10;
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u64 _18;
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u64 _20;
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u32 _28;
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u32 _2C;
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u64 _30;
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nn::nex::SystemComponent::_State mState; // _38
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u32 _3C;
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u64 _40;
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};
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};
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}; |