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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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65 lines
No EOL
1.6 KiB
C++
65 lines
No EOL
1.6 KiB
C++
/**
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* @file encryption.h
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* @brief NEX Encryption Algorithm.
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*/
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#pragma once
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#include "buffer.h"
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#include "key.h"
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#include "RootObject.h"
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#include "sead/critical.h"
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namespace nn
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{
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namespace nex
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{
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class EncryptionAlgorithm : public nn::nex::RootObject
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{
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public:
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EncryptionAlgorithm(u32, u32);
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virtual ~EncryptionAlgorithm();
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virtual bool Encrypt(nn::nex::Buffer const &, nn::nex::Buffer *) = 0;
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virtual bool Encrypt(nn::nex::Buffer *);
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virtual bool Decrypt(nn::nex::Buffer const &, nn::nex::Buffer *) = 0;
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virtual bool Decrypt(nn::nex::Buffer *);
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virtual bool GetErrorString(u32, char *destStr, u64 errLen);
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virtual void KeyHasChanged();
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bool SetKey(nn::nex::Key const &key);
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u64 _8;
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u64 _10;
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u64 _18;
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u64 _20;
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u64 _28;
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u64 _30;
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u64 _38;
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u64 _40;
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};
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class RC4Encryption : public nn::nex::EncryptionAlgorithm
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{
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public:
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RC4Encryption();
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virtual ~RC4Encryption();
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virtual bool Encrypt(nn::nex::Buffer const &, nn::nex::Buffer *);
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virtual bool Encrypt(nn::nex::Buffer *);
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virtual bool Decrypt(nn::nex::Buffer const &, nn::nex::Buffer *);
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virtual bool Decrypt(nn::nex::Buffer *);
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virtual void KeyHasChanged();
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void GetDefaultKey();
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void PrepareEncryption();
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void ReinitStateArray();
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void SetReinitEverytime(bool);
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u8 _48[0x298-0x48];
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};
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};
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}; |