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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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119 lines
No EOL
3.9 KiB
C++
119 lines
No EOL
3.9 KiB
C++
/**
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* @file client.h
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* @brief Client implementations for NEX.
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*/
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#pragma once
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#include "system.h"
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namespace nn
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{
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namespace nex
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{
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class Credentials;
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class EndPoint;
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class Message;
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class ProtocolCallContext;
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class ProtocolRequestBrokerInterface;
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class Protocol : public nn::nex::SystemComponent
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{
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public:
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enum _Command
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{
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Response,
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Request
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};
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enum _Type
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{
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Client, // implemented in nn::nex::ClientProtocol
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Server // implemented in nn::nex::ServerProtocol
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};
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Protocol(u32);
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virtual ~Protocol();
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virtual char* GetType() const;
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virtual bool IsAKindOf(char const *) const;
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virtual void EnforceDeclareSysComponentMacro();
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virtual bool BeginInitialization();
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virtual bool BeginTermination();
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virtual nn::nex::Protocol::_Type GetProtocolType() const = 0;
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virtual void EndPointDisconnected(nn::nex::EndPoint *);
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virtual void FaultDetected(nn::nex::EndPoint *, u32);
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virtual nn::nex::Protocol* Clone() const;
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virtual bool Reload();
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nn::nex::EndPoint* GetOutgoingConnection() const;
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void SetIncomingConnection(nn::nex::EndPoint *);
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void SetProtocolID(u16);
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void AddMethodID(nn::nex::Message *, u32);
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void CopyMembers(nn::nex::Protocol const *);
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void AssociateProtocolRequestBroker(nn::nex::ProtocolRequestBrokerInterface *);
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void ClearFlag(u32 newFlag);
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static void ExtractProtocolKey(nn::nex::Message *, nn::nex::Protocol::_Command &, u16 &);
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static bool IsOldRVDDLVersion(nn::nex::EndPoint *);
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u16 mProtocolID; // _48
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u16 _4A;
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u32 _4C;
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nn::nex::EndPoint* mOutgoingConnection; // _50
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nn::nex::ProtocolRequestBrokerInterface* mBrokerInterface; // _58
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u32 mFlags; // _60
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u32 _64;
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nn::nex::EndPoint* mIncomingConnection; // _68
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u32 mUseLoopback; // _70 (boolean)
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u32 _74;
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u64 _78;
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u32 _80;
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u32 _84;
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};
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class ClientProtocol : public nn::nex::Protocol
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{
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public:
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ClientProtocol(u32);
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virtual ~ClientProtocol();
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virtual char* GetType() const;
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virtual bool IsAKindOf(char const *) const;
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virtual void EnforceDeclareSysComponentMacro();
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virtual nn::nex::Protocol::_Type GetProtocolType() const = 0;
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virtual void ExtractCallSpecificResults(nn::nex::Message *, nn::nex::ProtocolCallContext *) = 0;
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virtual nn::nex::ClientProtocol* CreateResponder() const = 0;
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virtual void SetDefaultCredentials(nn::nex::Credentials *);
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bool SendOverLocalLoopback(nn::nex::ProtocolCallContext *, nn::nex::Message *);
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bool SendRMCMessage(nn::nex::ProtocolCallContext *, nn::nex::Message *);
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void ProcessResponse(nn::nex::Message *, nn::nex::EndPoint *);
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nn::nex::Credentials* mCredentials; // _88
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};
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class ServerProtocol : public nn::nex::Protocol
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{
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public:
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ServerProtocol(u32);
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virtual ~ServerProtocol();
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virtual char* GetType() const;
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virtual bool IsAKindOf(char const *) const;
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virtual void EnforceDeclareSysComponentMacro();
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virtual nn::nex::Protocol::_Type GetProtocolType() const = 0;
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virtual void DispatchProtocolMessage(nn::nex::Message *, nn::nex::Message *, bool *, nn::nex::EndPoint *) = 0;
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virtual void DispatchProtocolMessageWithAttemptCount(u64, nn::nex::Message *, nn::nex::Message *, bool *, int *, nn::nex::EndPoint *);
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virtual bool UseAttemptCountMethod();
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};
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};
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}; |